geforkt von Mirrors/Paper
928bcc8d3a
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 09943450 Update SnakeYAML version 5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc 6f82b381 PR-788: Add getHand() to all relevant events CraftBukkit Changes: aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe 5329dd6fd PR-1107: Add getHand() to all relevant events 93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
30 Zeilen
1.6 KiB
Diff
30 Zeilen
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Trigary <trigary0@gmail.com>
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Date: Sun, 1 Mar 2020 22:43:34 +0100
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Subject: [PATCH] add hand to BlockMultiPlaceEvent
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diff --git a/src/main/java/org/bukkit/event/block/BlockMultiPlaceEvent.java b/src/main/java/org/bukkit/event/block/BlockMultiPlaceEvent.java
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index fe2ec79dd6084509cb8cbb8155a356f4162466fd..7ca2b1b321447289c50c210a608a88db9c4b4f99 100644
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--- a/src/main/java/org/bukkit/event/block/BlockMultiPlaceEvent.java
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+++ b/src/main/java/org/bukkit/event/block/BlockMultiPlaceEvent.java
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@@ -18,9 +18,17 @@ import org.jetbrains.annotations.NotNull;
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public class BlockMultiPlaceEvent extends BlockPlaceEvent {
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private final List<BlockState> states;
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+ @Deprecated // Paper
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public BlockMultiPlaceEvent(@NotNull List<BlockState> states, @NotNull Block clicked, @NotNull ItemStack itemInHand, @NotNull Player thePlayer, boolean canBuild) {
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- super(states.get(0).getBlock(), states.get(0), clicked, itemInHand, thePlayer, canBuild);
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+ // Paper start - add hand to BlockMultiPlaceEvent
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+ this(states, clicked, itemInHand, thePlayer, canBuild, org.bukkit.inventory.EquipmentSlot.HAND);
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+ }
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+
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+
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+ public BlockMultiPlaceEvent(@NotNull List<BlockState> states, @NotNull Block clicked, @NotNull ItemStack itemInHand, @NotNull Player thePlayer, boolean canBuild, @NotNull org.bukkit.inventory.EquipmentSlot hand) {
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+ super(states.get(0).getBlock(), states.get(0), clicked, itemInHand, thePlayer, canBuild, hand);
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this.states = ImmutableList.copyOf(states);
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+ // Paper end
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}
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/**
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