Paper/Spigot-Server-Patches/0163-Block-player-logins-during-server-shutdown.patch
Shane Freeder 0708fa363b
Updated Upstream (CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
eb2e6578 SPIGOT-5116: Fix concurrent modification exception inside ChunkMapDistance
989f9b3d SPIGOT-4849: Fix server crash when accessing chunks during chunk load/unload/populate events
f554183c SPIGOT-5171: Don't fire PlayerTeleportEvent if not actually moving
2349feb8 SPIGOT-5163: Cancelling PlayerBucketFillEvent visually removes the targeted block

Spigot Changes:
9a643a6a Remove DataWatcher Locking
2019-07-16 23:09:32 +01:00

27 Zeilen
1.1 KiB
Diff

From ea0babba02771d72151b9692c5ce02fe9ad853aa Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Sun, 2 Jul 2017 21:35:56 -0500
Subject: [PATCH] Block player logins during server shutdown
diff --git a/src/main/java/net/minecraft/server/LoginListener.java b/src/main/java/net/minecraft/server/LoginListener.java
index 22d5c7d20..91b6f1de8 100644
--- a/src/main/java/net/minecraft/server/LoginListener.java
+++ b/src/main/java/net/minecraft/server/LoginListener.java
@@ -49,6 +49,12 @@ public class LoginListener implements PacketLoginInListener {
}
public void tick() {
+ // Paper start - Do not allow logins while the server is shutting down
+ if (!MinecraftServer.getServer().isRunning()) {
+ this.disconnect(new ChatMessage(org.spigotmc.SpigotConfig.restartMessage));
+ return;
+ }
+ // Paper end
if (this.g == LoginListener.EnumProtocolState.READY_TO_ACCEPT) {
this.c();
} else if (this.g == LoginListener.EnumProtocolState.DELAY_ACCEPT) {
--
2.22.0