Paper/patches/server/0535-Expose-world-spawn-angle.patch
2022-02-28 22:52:39 -07:00

33 Zeilen
2.1 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
Date: Tue, 17 Nov 2020 19:13:09 +0200
Subject: [PATCH] Expose world spawn angle
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 0b4d5ab836e861ea87bb72185a513bdf341d5921..30f0b20924d6b778e49761a72b50263c96311bee 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -878,7 +878,7 @@ public abstract class PlayerList {
if (location == null) {
worldserver1 = this.server.getLevel(Level.OVERWORLD);
blockposition = entityplayer1.getSpawnPoint(worldserver1);
- location = new Location(worldserver1.getWorld(), (double) ((float) blockposition.getX() + 0.5F), (double) ((float) blockposition.getY() + 0.1F), (double) ((float) blockposition.getZ() + 0.5F));
+ location = new Location(worldserver1.getWorld(), (double) ((float) blockposition.getX() + 0.5F), (double) ((float) blockposition.getY() + 0.1F), (double) ((float) blockposition.getZ() + 0.5F), worldserver1.levelData.getSpawnAngle(), 0.0F); // Paper - use world spawn angle
}
Player respawnPlayer = entityplayer1.getBukkitEntity();
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 3f0a35ccb0763b34f735a76b230e30e7840684d1..2c93624bda6919ce0a291d8855cb6e176b010e0c 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -247,7 +247,7 @@ public class CraftWorld extends CraftRegionAccessor implements World {
@Override
public Location getSpawnLocation() {
BlockPos spawn = this.world.getSharedSpawnPos();
- return new Location(this, spawn.getX(), spawn.getY(), spawn.getZ());
+ return new Location(this, spawn.getX(), spawn.getY(), spawn.getZ(), world.levelData.getSpawnAngle(), 0.0F); // Paper - expose world spawn angle
}
@Override