geforkt von Mirrors/Paper
4104545b11
"It was from a different time before books were as jank as they are now. As time has gone on they've only proven to be worse and worse."
64 Zeilen
3.1 KiB
Diff
64 Zeilen
3.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Tue, 14 Jan 2020 14:59:08 -0800
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Subject: [PATCH] Optimise Chunk#getFluid
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Removing the try catch and generally reducing ops should make it
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faster on its own, however removing the try catch makes it
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easier to inline due to code size
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diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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index a088cb005525fda2c9d5521ab3bac43cfa38a393..085914b552583f54d0eb0eb5f1e4ac2146c5225c 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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@@ -461,18 +461,20 @@ public class LevelChunk implements ChunkAccess {
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}
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public FluidState getFluidState(int x, int y, int z) {
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- try {
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- int l = this.getSectionIndex(y);
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-
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- if (l >= 0 && l < this.sections.length) {
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- LevelChunkSection chunksection = this.sections[l];
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-
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- if (!LevelChunkSection.isEmpty(chunksection)) {
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- return chunksection.getFluidState(x & 15, y & 15, z & 15);
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+ // try { // Paper - remove try catch
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+ // Paper start - reduce the number of ops in this call
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+ int index = this.getSectionIndex(y);
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+ if (index >= 0 && index < this.sections.length) {
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+ LevelChunkSection chunksection = this.sections[index];
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+
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+ if (chunksection != null) {
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+ return chunksection.states.get((y & 15) << 8 | (z & 15) << 4 | x & 15).getFluidState();
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}
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+ // Paper end
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}
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return Fluids.EMPTY.defaultFluidState();
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+ /* // Paper - remove try catch
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} catch (Throwable throwable) {
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CrashReport crashreport = CrashReport.forThrowable(throwable, "Getting fluid state");
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CrashReportCategory crashreportsystemdetails = crashreport.addCategory("Block being got");
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@@ -482,6 +484,7 @@ public class LevelChunk implements ChunkAccess {
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});
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throw new ReportedException(crashreport);
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}
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+ */ // Paper - remove try catch
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}
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// CraftBukkit start
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diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
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index ec8b67c1b024df38d5e1ad81acff33537ae25626..9fcff5c8efe0bd357a102c488b6c55295d2188aa 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
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@@ -50,7 +50,7 @@ public class LevelChunkSection {
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}
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public FluidState getFluidState(int x, int y, int z) {
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- return this.states.get(x, y, z).getFluidState();
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+ return this.states.get(x, y, z).getFluidState(); // Paper - diff on change - we expect this to be effectively just getType(x, y, z).getFluid(). If this changes we need to check other patches that use IBlockData#getFluid.
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}
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public void acquire() {
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