geforkt von Mirrors/Paper
b922ff9886
This only impacted people who used our useSnapshots new API in a plugin, which obviously was no one as the data result was completely broken. Merged the NPE check patch into mine since it has to handle it too.
45 Zeilen
1.7 KiB
Diff
45 Zeilen
1.7 KiB
Diff
From 4d634e80f859fa10b307b63ce84d7903ec8fed59 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 22 Mar 2018 01:40:24 -0400
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Subject: [PATCH] getPlayerUniqueId API
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Gets the unique ID of the player currently known as the specified player name
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In Offline Mode, will return an Offline UUID
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This is a more performant way to obtain a UUID for a name than loading an OfflinePlayer
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index 6095948e8..80702f6f6 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -1346,6 +1346,26 @@ public final class CraftServer implements Server {
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return recipients.size();
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}
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+ // Paper start
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+ @Nullable
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+ public UUID getPlayerUniqueId(String name) {
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+ Player player = Bukkit.getPlayerExact(name);
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+ if (player != null) {
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+ return player.getUniqueId();
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+ }
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+ GameProfile profile;
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+ // Only fetch an online UUID in online mode
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+ if (MinecraftServer.getServer().getOnlineMode()
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+ || (org.spigotmc.SpigotConfig.bungee && com.destroystokyo.paper.PaperConfig.bungeeOnlineMode)) {
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+ profile = console.getUserCache().getProfile( name );
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+ } else {
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+ // Make an OfflinePlayer using an offline mode UUID since the name has no profile
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+ profile = new GameProfile(UUID.nameUUIDFromBytes(("OfflinePlayer:" + name).getBytes(Charsets.UTF_8)), name);
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+ }
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+ return profile != null ? profile.getId() : null;
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+ }
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+ // Paper end
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+
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@Override
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@Deprecated
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public OfflinePlayer getOfflinePlayer(String name) {
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--
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2.18.0
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