geforkt von Mirrors/Paper
8c5b837e05
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
28 Zeilen
1.5 KiB
Diff
28 Zeilen
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Warrior <50800980+Warriorrrr@users.noreply.github.com>
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Date: Sun, 7 May 2023 22:33:50 +0200
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Subject: [PATCH] More accurate isInOpenWater impl
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For fishing hooks, the openWater field is true by default, and only calculated when a "fish" is approaching the bobber.
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This patch changes the API impl to calculate the open water state itself instead of returning this field.
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Relevant link: https://github.com/PaperMC/Paper/issues/9131
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== AT ==
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public net.minecraft.world.entity.projectile.FishingHook calculateOpenWater(Lnet/minecraft/core/BlockPos;)Z
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public net.minecraft.world.entity.projectile.FishingHook outOfWaterTime
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftFishHook.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftFishHook.java
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index 9d8f4b7176e60180565e3134a14ecf19060f2621..e0d65df2e5b4c14abeb89a5f72cc2d9fa034dcf5 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftFishHook.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftFishHook.java
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@@ -164,7 +164,7 @@ public class CraftFishHook extends CraftProjectile implements FishHook {
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@Override
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public boolean isInOpenWater() {
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- return this.getHandle().isOpenWaterFishing();
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+ return this.getHandle().outOfWaterTime < 10 && this.getHandle().calculateOpenWater(this.getHandle().blockPosition()); // Paper - isOpenWaterFishing is only calculated when a "fish" is approaching the hook
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}
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@Override
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