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geforkt von Mirrors/Paper
Paper/patches/server/0801-Fix-a-couple-of-upstream-bed-issues.patch
Spottedleaf 8c5b837e05 Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.

Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.

Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.

Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.

Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-18 23:00:59 -08:00

34 Zeilen
2.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sun, 9 Apr 2023 21:11:58 -0700
Subject: [PATCH] Fix a couple of upstream bed issues
Upstream incorrectly skipped explosion logic if
the bed was occupied and added a "feature" where
if you set your spawn in a respawn anchor world
but then replaced it with a bed, you could respawn
at the bed in that world.
diff --git a/src/main/java/net/minecraft/world/level/block/BedBlock.java b/src/main/java/net/minecraft/world/level/block/BedBlock.java
index b09fa473426a6c7e006a071827e5a68560d6c685..c02c4834ace843633b77fb43eeadd3ddc7b1f743 100644
--- a/src/main/java/net/minecraft/world/level/block/BedBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/BedBlock.java
@@ -109,6 +109,7 @@ public class BedBlock extends HorizontalDirectionalBlock implements EntityBlock
world.explode((Entity) null, world.damageSources().badRespawnPointExplosion(vec3d), (ExplosionDamageCalculator) null, vec3d, 5.0F, true, Level.ExplosionInteraction.BLOCK);
return InteractionResult.SUCCESS_SERVER;
} else if ((Boolean) state.getValue(BedBlock.OCCUPIED)) {
+ if (!BedBlock.canSetSpawn(world)) return this.explodeBed(state, world, pos); // Paper - check explode first
if (!this.kickVillagerOutOfBed(world, pos)) {
player.displayClientMessage(Component.translatable("block.minecraft.bed.occupied"), true);
}
@@ -166,8 +167,7 @@ public class BedBlock extends HorizontalDirectionalBlock implements EntityBlock
// CraftBukkit end
public static boolean canSetSpawn(Level world) {
- // CraftBukkit - moved world and biome check into EntityHuman
- return true || world.dimensionType().bedWorks();
+ return world.dimensionType().bedWorks(); // Paper - actually check if the bed works
}
private boolean kickVillagerOutOfBed(Level world, BlockPos pos) {