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Paper/patches/server/0217-Refresh-player-inventory-when-cancelling-PlayerInter.patch
2023-09-21 15:26:51 -07:00

30 Zeilen
1.6 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Minecrell <minecrell@minecrell.net>
Date: Fri, 13 Jul 2018 14:54:43 +0200
Subject: [PATCH] Refresh player inventory when cancelling
PlayerInteractEntityEvent
When interacting with entities with an item, the client will assume
the interaction is successful, and update the held item on the
client. However, if the interaction is cancelled on the server side,
the client will still mistakenly remove/replace the item in hand.
Examples for this are milking cows with a bucket or dyeing sheep.
The bucket is replaced with milk and the dye removed from inventory.
Refresh the player inventory when PlayerInteractEntityEvent is
cancelled to avoid this problem.
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index f32e04f1c6394769983dec0d931798e0b5fda2fe..c63b0a3ff5fe5c03199693d8e2cbf08a25f33d70 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2397,6 +2397,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
}
if (event.isCancelled()) {
+ ServerGamePacketListenerImpl.this.player.containerMenu.sendAllDataToRemote(); // Paper - Refresh player inventory
return;
}
// CraftBukkit end