geforkt von Mirrors/Paper
8b9e3dcd9e
Instead of searching/testing every player online on the server, we can instead use the nearby player tracking system to reduce the number of tests per search. |
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0403-Reduce-allocation-of-Vec3D-by-entity-tracker.patch | ||
0414-Use-distance-map-to-optimise-entity-tracker.patch | ||
0682-Allow-controlled-flushing-for-network-manager.patch | ||
0691-Remove-streams-for-villager-AI.patch | ||
0696-Consolidate-flush-calls-for-entity-tracker-packets.patch | ||
0704-Optimise-non-flush-packet-sending.patch | ||
0724-Add-config-option-for-logging-player-ip-addresses.patch | ||
0839-Don-t-print-component-in-resource-pack-rejection-mes.patch |