geforkt von Mirrors/Paper
542 Zeilen
15 KiB
Java
542 Zeilen
15 KiB
Java
package net.minecraft.server;
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import java.util.concurrent.Callable;
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// CraftBukkit start
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import java.util.List;
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import org.bukkit.craftbukkit.entity.CraftHumanEntity;
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import org.bukkit.entity.HumanEntity;
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// CraftBukkit end
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public class PlayerInventory implements IInventory {
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public ItemStack[] items = new ItemStack[36];
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public ItemStack[] armor = new ItemStack[4];
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public int itemInHandIndex;
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public EntityHuman player;
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private ItemStack g;
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public boolean e;
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// CraftBukkit start
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public List<HumanEntity> transaction = new java.util.ArrayList<HumanEntity>();
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private int maxStack = MAX_STACK;
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public ItemStack[] getContents() {
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return this.items;
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}
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public ItemStack[] getArmorContents() {
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return this.armor;
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}
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public void onOpen(CraftHumanEntity who) {
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transaction.add(who);
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}
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public void onClose(CraftHumanEntity who) {
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transaction.remove(who);
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}
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public List<HumanEntity> getViewers() {
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return transaction;
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}
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public org.bukkit.inventory.InventoryHolder getOwner() {
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return this.player.getBukkitEntity();
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}
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public void setMaxStackSize(int size) {
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maxStack = size;
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}
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// CraftBukkit end
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public PlayerInventory(EntityHuman entityhuman) {
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this.player = entityhuman;
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}
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public ItemStack getItemInHand() {
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return this.itemInHandIndex < 9 && this.itemInHandIndex >= 0 ? this.items[this.itemInHandIndex] : null;
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}
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public static int getHotbarSize() {
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return 9;
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}
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private int g(int i) {
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for (int j = 0; j < this.items.length; ++j) {
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if (this.items[j] != null && this.items[j].id == i) {
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return j;
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}
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}
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return -1;
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}
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private int firstPartial(ItemStack itemstack) {
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for (int i = 0; i < this.items.length; ++i) {
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if (this.items[i] != null && this.items[i].id == itemstack.id && this.items[i].isStackable() && this.items[i].count < this.items[i].getMaxStackSize() && this.items[i].count < this.getMaxStackSize() && (!this.items[i].usesData() || this.items[i].getData() == itemstack.getData()) && ItemStack.equals(this.items[i], itemstack)) {
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return i;
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}
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}
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return -1;
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}
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// CraftBukkit start - Watch method above! :D
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public int canHold(ItemStack itemstack) {
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int remains = itemstack.count;
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for (int i = 0; i < this.items.length; ++i) {
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if (this.items[i] == null) return itemstack.count;
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// Taken from firstPartial(ItemStack)
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if (this.items[i] != null && this.items[i].id == itemstack.id && this.items[i].isStackable() && this.items[i].count < this.items[i].getMaxStackSize() && this.items[i].count < this.getMaxStackSize() && (!this.items[i].usesData() || this.items[i].getData() == itemstack.getData())) {
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remains -= (this.items[i].getMaxStackSize() < this.getMaxStackSize() ? this.items[i].getMaxStackSize() : this.getMaxStackSize()) - this.items[i].count;
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}
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if (remains <= 0) return itemstack.count;
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}
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return itemstack.count - remains;
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}
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// CraftBukkit end
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public int j() {
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for (int i = 0; i < this.items.length; ++i) {
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if (this.items[i] == null) {
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return i;
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}
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}
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return -1;
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}
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public int b(int i, int j) {
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int k = 0;
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int l;
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ItemStack itemstack;
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for (l = 0; l < this.items.length; ++l) {
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itemstack = this.items[l];
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if (itemstack != null && (i <= -1 || itemstack.id == i) && (j <= -1 || itemstack.getData() == j)) {
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k += itemstack.count;
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this.items[l] = null;
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}
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}
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for (l = 0; l < this.armor.length; ++l) {
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itemstack = this.armor[l];
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if (itemstack != null && (i <= -1 || itemstack.id == i) && (j <= -1 || itemstack.getData() == j)) {
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k += itemstack.count;
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this.armor[l] = null;
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}
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}
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if (this.g != null) {
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if (i > -1 && this.g.id != i) {
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return k;
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}
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if (j > -1 && this.g.getData() != j) {
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return k;
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}
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k += this.g.count;
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this.setCarried((ItemStack) null);
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}
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return k;
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}
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private int e(ItemStack itemstack) {
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int i = itemstack.id;
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int j = itemstack.count;
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int k;
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if (itemstack.getMaxStackSize() == 1) {
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k = this.j();
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if (k < 0) {
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return j;
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} else {
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if (this.items[k] == null) {
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this.items[k] = ItemStack.b(itemstack);
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}
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return 0;
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}
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} else {
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k = this.firstPartial(itemstack);
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if (k < 0) {
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k = this.j();
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}
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if (k < 0) {
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return j;
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} else {
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if (this.items[k] == null) {
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this.items[k] = new ItemStack(i, 0, itemstack.getData());
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if (itemstack.hasTag()) {
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this.items[k].setTag((NBTTagCompound) itemstack.getTag().clone());
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}
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}
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int l = j;
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if (j > this.items[k].getMaxStackSize() - this.items[k].count) {
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l = this.items[k].getMaxStackSize() - this.items[k].count;
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}
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if (l > this.getMaxStackSize() - this.items[k].count) {
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l = this.getMaxStackSize() - this.items[k].count;
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}
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if (l == 0) {
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return j;
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} else {
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j -= l;
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this.items[k].count += l;
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this.items[k].c = 5;
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return j;
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}
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}
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}
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}
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public void k() {
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for (int i = 0; i < this.items.length; ++i) {
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if (this.items[i] != null) {
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this.items[i].a(this.player.world, this.player, i, this.itemInHandIndex == i);
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}
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}
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}
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public boolean d(int i) {
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int j = this.g(i);
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if (j < 0) {
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return false;
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} else {
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if (--this.items[j].count <= 0) {
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this.items[j] = null;
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}
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return true;
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}
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}
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public boolean e(int i) {
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int j = this.g(i);
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return j >= 0;
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}
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public boolean pickup(ItemStack itemstack) {
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if (itemstack == null) {
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return false;
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} else if (itemstack.count == 0) {
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return false;
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} else {
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try {
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int i;
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if (itemstack.i()) {
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i = this.j();
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if (i >= 0) {
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this.items[i] = ItemStack.b(itemstack);
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this.items[i].c = 5;
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itemstack.count = 0;
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return true;
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} else if (this.player.abilities.canInstantlyBuild) {
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itemstack.count = 0;
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return true;
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} else {
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return false;
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}
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} else {
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do {
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i = itemstack.count;
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itemstack.count = this.e(itemstack);
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} while (itemstack.count > 0 && itemstack.count < i);
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if (itemstack.count == i && this.player.abilities.canInstantlyBuild) {
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itemstack.count = 0;
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return true;
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} else {
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return itemstack.count < i;
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}
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}
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} catch (Throwable throwable) {
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CrashReport crashreport = CrashReport.a(throwable, "Adding item to inventory");
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CrashReportSystemDetails crashreportsystemdetails = crashreport.a("Item being added");
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crashreportsystemdetails.a("Item ID", Integer.valueOf(itemstack.id));
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crashreportsystemdetails.a("Item data", Integer.valueOf(itemstack.getData()));
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crashreportsystemdetails.a("Item name", (Callable) (new CrashReportItemName(this, itemstack)));
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throw new ReportedException(crashreport);
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}
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}
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}
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public ItemStack splitStack(int i, int j) {
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ItemStack[] aitemstack = this.items;
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if (i >= this.items.length) {
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aitemstack = this.armor;
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i -= this.items.length;
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}
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if (aitemstack[i] != null) {
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ItemStack itemstack;
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if (aitemstack[i].count <= j) {
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itemstack = aitemstack[i];
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aitemstack[i] = null;
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return itemstack;
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} else {
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itemstack = aitemstack[i].a(j);
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if (aitemstack[i].count == 0) {
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aitemstack[i] = null;
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}
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return itemstack;
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}
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} else {
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return null;
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}
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}
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public ItemStack splitWithoutUpdate(int i) {
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ItemStack[] aitemstack = this.items;
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if (i >= this.items.length) {
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aitemstack = this.armor;
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i -= this.items.length;
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}
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if (aitemstack[i] != null) {
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ItemStack itemstack = aitemstack[i];
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aitemstack[i] = null;
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return itemstack;
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} else {
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return null;
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}
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}
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public void setItem(int i, ItemStack itemstack) {
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ItemStack[] aitemstack = this.items;
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if (i >= aitemstack.length) {
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i -= aitemstack.length;
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aitemstack = this.armor;
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}
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aitemstack[i] = itemstack;
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}
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public float a(Block block) {
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float f = 1.0F;
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if (this.items[this.itemInHandIndex] != null) {
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f *= this.items[this.itemInHandIndex].a(block);
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}
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return f;
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}
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public NBTTagList a(NBTTagList nbttaglist) {
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int i;
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NBTTagCompound nbttagcompound;
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for (i = 0; i < this.items.length; ++i) {
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if (this.items[i] != null) {
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nbttagcompound = new NBTTagCompound();
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nbttagcompound.setByte("Slot", (byte) i);
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this.items[i].save(nbttagcompound);
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nbttaglist.add(nbttagcompound);
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}
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}
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for (i = 0; i < this.armor.length; ++i) {
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if (this.armor[i] != null) {
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nbttagcompound = new NBTTagCompound();
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nbttagcompound.setByte("Slot", (byte) (i + 100));
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this.armor[i].save(nbttagcompound);
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nbttaglist.add(nbttagcompound);
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}
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}
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return nbttaglist;
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}
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public void b(NBTTagList nbttaglist) {
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this.items = new ItemStack[36];
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this.armor = new ItemStack[4];
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for (int i = 0; i < nbttaglist.size(); ++i) {
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NBTTagCompound nbttagcompound = (NBTTagCompound) nbttaglist.get(i);
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int j = nbttagcompound.getByte("Slot") & 255;
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ItemStack itemstack = ItemStack.createStack(nbttagcompound);
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if (itemstack != null) {
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if (j >= 0 && j < this.items.length) {
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this.items[j] = itemstack;
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}
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if (j >= 100 && j < this.armor.length + 100) {
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this.armor[j - 100] = itemstack;
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}
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}
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}
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}
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public int getSize() {
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return this.items.length + 4;
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}
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public ItemStack getItem(int i) {
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ItemStack[] aitemstack = this.items;
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if (i >= aitemstack.length) {
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i -= aitemstack.length;
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aitemstack = this.armor;
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}
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return aitemstack[i];
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}
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public String getName() {
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return "container.inventory";
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}
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public boolean c() {
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return false;
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}
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public int getMaxStackSize() {
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return maxStack;
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}
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public boolean b(Block block) {
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if (block.material.isAlwaysDestroyable()) {
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return true;
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} else {
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ItemStack itemstack = this.getItem(this.itemInHandIndex);
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return itemstack != null ? itemstack.b(block) : false;
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}
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}
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public ItemStack f(int i) {
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return this.armor[i];
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}
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public int l() {
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int i = 0;
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for (int j = 0; j < this.armor.length; ++j) {
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if (this.armor[j] != null && this.armor[j].getItem() instanceof ItemArmor) {
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int k = ((ItemArmor) this.armor[j].getItem()).c;
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i += k;
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}
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}
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return i;
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}
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public void a(float f) {
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f /= 4.0F;
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if (f < 1.0F) {
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f = 1.0F;
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}
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for (int i = 0; i < this.armor.length; ++i) {
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if (this.armor[i] != null && this.armor[i].getItem() instanceof ItemArmor) {
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this.armor[i].damage((int) f, this.player);
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if (this.armor[i].count == 0) {
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this.armor[i] = null;
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}
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}
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}
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}
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public void m() {
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int i;
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for (i = 0; i < this.items.length; ++i) {
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if (this.items[i] != null) {
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this.player.a(this.items[i], true);
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this.items[i] = null;
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}
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}
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for (i = 0; i < this.armor.length; ++i) {
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if (this.armor[i] != null) {
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this.player.a(this.armor[i], true);
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this.armor[i] = null;
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}
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}
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}
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public void update() {
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this.e = true;
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}
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public void setCarried(ItemStack itemstack) {
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this.g = itemstack;
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}
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public ItemStack getCarried() {
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// CraftBukkit start
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if (this.g != null && this.g.count == 0) {
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this.setCarried(null);
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}
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// CraftBukkit end
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return this.g;
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}
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public boolean a(EntityHuman entityhuman) {
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return this.player.dead ? false : entityhuman.e(this.player) <= 64.0D;
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}
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public boolean c(ItemStack itemstack) {
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int i;
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for (i = 0; i < this.armor.length; ++i) {
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if (this.armor[i] != null && this.armor[i].doMaterialsMatch(itemstack)) {
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return true;
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}
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}
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for (i = 0; i < this.items.length; ++i) {
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if (this.items[i] != null && this.items[i].doMaterialsMatch(itemstack)) {
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return true;
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}
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}
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return false;
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}
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public void startOpen() {}
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public void g() {}
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public boolean b(int i, ItemStack itemstack) {
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return true;
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}
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public void b(PlayerInventory playerinventory) {
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int i;
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for (i = 0; i < this.items.length; ++i) {
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this.items[i] = ItemStack.b(playerinventory.items[i]);
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}
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for (i = 0; i < this.armor.length; ++i) {
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this.armor[i] = ItemStack.b(playerinventory.armor[i]);
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}
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this.itemInHandIndex = playerinventory.itemInHandIndex;
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}
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}
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