geforkt von Mirrors/Paper
654b792caf
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes:a339310c
#755: Fix NPE when calling getInventory() for virtual EnderChests2577f9bf
Increase outdated build delay1dabfdc8
#754: Fix pre-1.16 serialized SkullMeta being broken on 1.16+, losing textures
31 Zeilen
2.1 KiB
Diff
31 Zeilen
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Tue, 18 Dec 2018 02:15:08 +0000
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Subject: [PATCH] Prevent Enderman from loading chunks
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diff --git a/src/main/java/net/minecraft/server/EntityEnderman.java b/src/main/java/net/minecraft/server/EntityEnderman.java
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index d03c0b4ea5fad793a7bedad5ae3be0b779dc458c..03176e83ae31aff4c2c75702e249afaef3240f50 100644
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--- a/src/main/java/net/minecraft/server/EntityEnderman.java
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+++ b/src/main/java/net/minecraft/server/EntityEnderman.java
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@@ -380,7 +380,8 @@ public class EntityEnderman extends EntityMonster implements IEntityAngerable {
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int j = MathHelper.floor(this.enderman.locY() + random.nextDouble() * 3.0D);
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int k = MathHelper.floor(this.enderman.locZ() - 2.0D + random.nextDouble() * 4.0D);
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BlockPosition blockposition = new BlockPosition(i, j, k);
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- IBlockData iblockdata = world.getType(blockposition);
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+ IBlockData iblockdata = world.getTypeIfLoaded(blockposition); // Paper
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+ if (iblockdata == null) return; // Paper
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Block block = iblockdata.getBlock();
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Vec3D vec3d = new Vec3D((double) MathHelper.floor(this.enderman.locX()) + 0.5D, (double) j + 0.5D, (double) MathHelper.floor(this.enderman.locZ()) + 0.5D);
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Vec3D vec3d1 = new Vec3D((double) i + 0.5D, (double) j + 0.5D, (double) k + 0.5D);
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@@ -420,7 +421,8 @@ public class EntityEnderman extends EntityMonster implements IEntityAngerable {
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int j = MathHelper.floor(this.a.locY() + random.nextDouble() * 2.0D);
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int k = MathHelper.floor(this.a.locZ() - 1.0D + random.nextDouble() * 2.0D);
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BlockPosition blockposition = new BlockPosition(i, j, k);
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- IBlockData iblockdata = world.getType(blockposition);
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+ IBlockData iblockdata = world.getTypeIfLoaded(blockposition); // Paper
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+ if (iblockdata == null) return; // Paper
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BlockPosition blockposition1 = blockposition.down();
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IBlockData iblockdata1 = world.getType(blockposition1);
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IBlockData iblockdata2 = this.a.getCarried();
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