Paper/Spigot-Server-Patches/0256-AnvilDamageEvent.patch
Mariell Hoversholm 654b792caf Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
a339310c #755: Fix NPE when calling getInventory() for virtual EnderChests
2577f9bf Increase outdated build delay
1dabfdc8 #754: Fix pre-1.16 serialized SkullMeta being broken on 1.16+, losing textures
2020-09-27 11:04:51 -04:00

29 Zeilen
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Fri, 20 Jul 2018 23:37:03 -0500
Subject: [PATCH] AnvilDamageEvent
diff --git a/src/main/java/net/minecraft/server/ContainerAnvil.java b/src/main/java/net/minecraft/server/ContainerAnvil.java
index 6b98557f59cb92db9987a58db58cfa3adbd6de48..24631b2bcb2a1d057c1fb6596ff401133c8b548a 100644
--- a/src/main/java/net/minecraft/server/ContainerAnvil.java
+++ b/src/main/java/net/minecraft/server/ContainerAnvil.java
@@ -67,7 +67,16 @@ public class ContainerAnvil extends ContainerAnvilAbstract {
if (!entityhuman.abilities.canInstantlyBuild && iblockdata.a((Tag) TagsBlock.ANVIL) && entityhuman.getRandom().nextFloat() < 0.12F) {
IBlockData iblockdata1 = BlockAnvil.c(iblockdata);
-
+ // Paper start
+ com.destroystokyo.paper.event.block.AnvilDamagedEvent event = new com.destroystokyo.paper.event.block.AnvilDamagedEvent(getBukkitView(), iblockdata1 != null ? org.bukkit.craftbukkit.block.data.CraftBlockData.fromData(iblockdata1) : null);
+ if (!event.callEvent()) {
+ return;
+ } else if (event.getDamageState() == com.destroystokyo.paper.event.block.AnvilDamagedEvent.DamageState.BROKEN) {
+ iblockdata1 = null;
+ } else {
+ iblockdata1 = ((org.bukkit.craftbukkit.block.data.CraftBlockData) event.getDamageState().getMaterial().createBlockData()).getState().set(BlockAnvil.FACING, iblockdata.get(BlockAnvil.FACING));
+ }
+ // Paper end
if (iblockdata1 == null) {
world.a(blockposition, false);
world.triggerEffect(1029, blockposition, 0);