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Paper/patches/unapplied/server/0984-Optimize-isInWorldBounds-and-getBlockState-for-inlin.patch
2024-10-22 19:28:57 +02:00

100 Zeilen
5.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 3 Mar 2016 02:07:55 -0600
Subject: [PATCH] Optimize isInWorldBounds and getBlockState for inlining
Hot methods, so reduce # of instructions for the method.
Move is valid location test to the BlockPosition class so that it can access local variables.
Replace all calls to the new place to the unnecessary forward.
Optimize getType and getBlockData to manually inline and optimize the calls
diff --git a/src/main/java/net/minecraft/core/Vec3i.java b/src/main/java/net/minecraft/core/Vec3i.java
index 02367ef1371dde94ff6c4cd40bd32e800d6ccaaf..7b0fc7135bc107103dcaed6dc0707b1829928fae 100644
--- a/src/main/java/net/minecraft/core/Vec3i.java
+++ b/src/main/java/net/minecraft/core/Vec3i.java
@@ -28,6 +28,12 @@ public class Vec3i implements Comparable<Vec3i> {
);
}
+ // Paper start
+ public final boolean isInsideBuildHeightAndWorldBoundsHorizontal(net.minecraft.world.level.LevelHeightAccessor levelHeightAccessor) {
+ return getX() >= -30000000 && getZ() >= -30000000 && getX() < 30000000 && getZ() < 30000000 && !levelHeightAccessor.isOutsideBuildHeight(getY());
+ }
+ // Paper end
+
public Vec3i(int x, int y, int z) {
this.x = x;
this.y = y;
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index 347334130e99dbf938d570bd36440a96f92d475a..c69ed3e899fc8d48afeb731bb3b2d97b5969e6e3 100644
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -824,7 +824,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable, ca.spottedl
// Paper end
public boolean isInWorldBounds(BlockPos pos) {
- return !this.isOutsideBuildHeight(pos) && Level.isInWorldBoundsHorizontal(pos);
+ return pos.isInsideBuildHeightAndWorldBoundsHorizontal(this); // Paper - use better/optimized check
}
public static boolean isInSpawnableBounds(BlockPos pos) {
diff --git a/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java b/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java
index fba548c4e6d589323ec3ea5f6b269a6fe9faf6a1..a7fc4b027cee8e1ed2678be7060040494a65682a 100644
--- a/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java
+++ b/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java
@@ -189,6 +189,7 @@ public abstract class ChunkAccess implements BlockGetter, BiomeManager.NoiseBiom
return GameEventListenerRegistry.NOOP;
}
+ public abstract BlockState getBlockState(final int x, final int y, final int z); // Paper
@Nullable
public abstract BlockState setBlockState(BlockPos pos, BlockState state, boolean moved);
diff --git a/src/main/java/net/minecraft/world/level/chunk/ImposterProtoChunk.java b/src/main/java/net/minecraft/world/level/chunk/ImposterProtoChunk.java
index 4af698930712389881601069a921f054c07935f2..d7d332d8ba3442887e80d2c3d7bddb9de2674c2d 100644
--- a/src/main/java/net/minecraft/world/level/chunk/ImposterProtoChunk.java
+++ b/src/main/java/net/minecraft/world/level/chunk/ImposterProtoChunk.java
@@ -99,6 +99,12 @@ public class ImposterProtoChunk extends ProtoChunk implements ca.spottedleaf.moo
public BlockState getBlockState(BlockPos pos) {
return this.wrapped.getBlockState(pos);
}
+ // Paper start
+ @Override
+ public final BlockState getBlockState(final int x, final int y, final int z) {
+ return this.wrapped.getBlockStateFinal(x, y, z);
+ }
+ // Paper end
@Override
public FluidState getFluidState(BlockPos pos) {
diff --git a/src/main/java/net/minecraft/world/level/chunk/ProtoChunk.java b/src/main/java/net/minecraft/world/level/chunk/ProtoChunk.java
index 207dc31afcf5ca5a59ab27ee263aa10f94a79559..082eae7032d5a8055a0f67b8a5583bbbf6fa9916 100644
--- a/src/main/java/net/minecraft/world/level/chunk/ProtoChunk.java
+++ b/src/main/java/net/minecraft/world/level/chunk/ProtoChunk.java
@@ -97,14 +97,18 @@ public class ProtoChunk extends ChunkAccess {
@Override
public BlockState getBlockState(BlockPos pos) {
- int i = pos.getY();
- if (this.isOutsideBuildHeight(i)) {
+ // Paper start
+ return getBlockState(pos.getX(), pos.getY(), pos.getZ());
+ }
+ public BlockState getBlockState(final int x, final int y, final int z) {
+ if (this.isOutsideBuildHeight(y)) {
return Blocks.VOID_AIR.defaultBlockState();
} else {
- LevelChunkSection levelChunkSection = this.getSection(this.getSectionIndex(i));
- return levelChunkSection.hasOnlyAir() ? Blocks.AIR.defaultBlockState() : levelChunkSection.getBlockState(pos.getX() & 15, i & 15, pos.getZ() & 15);
+ LevelChunkSection levelChunkSection = this.getSections()[this.getSectionIndex(y)];
+ return levelChunkSection.hasOnlyAir() ? Blocks.AIR.defaultBlockState() : levelChunkSection.getBlockState(x & 15, y & 15, z & 15);
}
}
+ // Paper end
@Override
public FluidState getFluidState(BlockPos pos) {