geforkt von Mirrors/Paper
c1def9d852
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: fd92f1e65 SPIGOT-7378: Add BlockDropItemEvent for Suspicious Sand & Gravel drops cb1b69d13 SPIGOT-7377: Server sends player list twice Spigot Changes: 16cfc987 Rebuild patches
39 Zeilen
2.0 KiB
Diff
39 Zeilen
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Steve Anton <anxuiz.nx@gmail.com>
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Date: Thu, 3 Mar 2016 00:09:38 -0600
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Subject: [PATCH] Add PlayerInitialSpawnEvent
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For modifying a player's initial spawn location as they join the server
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This is a duplicate API from spigot, so use our duplicate subclass and
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improve setPosition to use raw
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== AT ==
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public net.minecraft.world.entity.Entity setRot(FF)V
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 0363ad83af48ddcec37b5bd2fee49c3b1350576c..d9c45fb7a97797de2af2811f816110cc6c3681f6 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -240,7 +240,7 @@ public abstract class PlayerList {
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// Spigot start - spawn location event
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Player spawnPlayer = player.getBukkitEntity();
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- org.spigotmc.event.player.PlayerSpawnLocationEvent ev = new org.spigotmc.event.player.PlayerSpawnLocationEvent(spawnPlayer, spawnPlayer.getLocation());
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+ org.spigotmc.event.player.PlayerSpawnLocationEvent ev = new com.destroystokyo.paper.event.player.PlayerInitialSpawnEvent(spawnPlayer, spawnPlayer.getLocation()); // Paper use our duplicate event
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this.cserver.getPluginManager().callEvent(ev);
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Location loc = ev.getSpawnLocation();
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@@ -248,7 +248,10 @@ public abstract class PlayerList {
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player.spawnIn(worldserver1);
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player.gameMode.setLevel((ServerLevel) player.level());
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- player.absMoveTo(loc.getX(), loc.getY(), loc.getZ(), loc.getYaw(), loc.getPitch());
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+ // Paper start - set raw so we aren't fully joined to the world (not added to chunk or world)
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+ player.setPosRaw(loc.getX(), loc.getY(), loc.getZ());
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+ player.setRot(loc.getYaw(), loc.getPitch());
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+ // Paper end
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// Spigot end
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// CraftBukkit - Moved message to after join
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