Paper/patches/server/0751-Make-sure-inlined-getChunkAt-has-inlined-logic-for-l.patch
Nassim Jahnke 1358d1e914
Updated Upstream (CraftBukkit/Spigot) (#7580)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
881e06e5 PR-725: Add Item Unlimited Lifetime APIs

CraftBukkit Changes:
74c08312 SPIGOT-6962: Call EntityChangeBlockEvent when when FallingBlockEntity starts to fall
64db5126 SPIGOT-6959: Make /loot command ignore empty items for spawn
2d760831 Increase outdated build delay
9ed7e4fb SPIGOT-6138, SPIGOT-6415: Don't call CreatureSpawnEvent after cross-dimensional travel
fc4ad813 SPIGOT-6895: Trees grown with applyBoneMeal() don't fire the StructureGrowthEvent
59733a2e SPIGOT-6961: Actually return a copy of the ItemMeta

Spigot Changes:
ffceeae3 SPIGOT-6956: Drop unload queue patch as attempt at fixing stop issue
e19ddabd PR-1011: Add Item Unlimited Lifetime APIs
34d40b0e SPIGOT-2942: give command fires PlayerDropItemEvent, cancelling it causes Item Duplication
2022-03-13 08:47:54 +01:00

35 Zeilen
1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <spottedleaf@spottedleaf.dev>
Date: Sun, 20 Sep 2020 16:10:49 -0700
Subject: [PATCH] Make sure inlined getChunkAt has inlined logic for loaded
chunks
Tux did some profiling some time ago and showed that the
previous getChunkAt method which had inlined logic for loaded
chunks did get inlined, but the standard CPS.getChunkAt
method was not inlined.
Paper recently reverted this optimisation, so it's been reintroduced
here.
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index 06035b728a66a63582c34c85096bada1588bfaa6..843c36a8272ea5affe0a4f3baa9e15823ad74059 100644
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -353,6 +353,15 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
@Override
public final LevelChunk getChunk(int chunkX, int chunkZ) { // Paper - final to help inline
+ // Paper start - make sure loaded chunks get the inlined variant of this function
+ net.minecraft.server.level.ServerChunkCache cps = ((ServerLevel)this).getChunkSource();
+ if (cps.mainThread == Thread.currentThread()) {
+ LevelChunk ifLoaded = cps.getChunkAtIfLoadedMainThread(chunkX, chunkZ);
+ if (ifLoaded != null) {
+ return ifLoaded;
+ }
+ }
+ // Paper end - make sure loaded chunks get the inlined variant of this function
return (LevelChunk) this.getChunk(chunkX, chunkZ, ChunkStatus.FULL, true); // Paper - avoid a method jump
}