Paper/patches/server/0739-Allow-controlled-flushing-for-network-manager.patch
Nassim Jahnke 1358d1e914
Updated Upstream (CraftBukkit/Spigot) (#7580)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
881e06e5 PR-725: Add Item Unlimited Lifetime APIs

CraftBukkit Changes:
74c08312 SPIGOT-6962: Call EntityChangeBlockEvent when when FallingBlockEntity starts to fall
64db5126 SPIGOT-6959: Make /loot command ignore empty items for spawn
2d760831 Increase outdated build delay
9ed7e4fb SPIGOT-6138, SPIGOT-6415: Don't call CreatureSpawnEvent after cross-dimensional travel
fc4ad813 SPIGOT-6895: Trees grown with applyBoneMeal() don't fire the StructureGrowthEvent
59733a2e SPIGOT-6961: Actually return a copy of the ItemMeta

Spigot Changes:
ffceeae3 SPIGOT-6956: Drop unload queue patch as attempt at fixing stop issue
e19ddabd PR-1011: Add Item Unlimited Lifetime APIs
34d40b0e SPIGOT-2942: give command fires PlayerDropItemEvent, cancelling it causes Item Duplication
2022-03-13 08:47:54 +01:00

148 Zeilen
7.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <spottedleaf@spottedleaf.dev>
Date: Sat, 4 Apr 2020 15:27:44 -0700
Subject: [PATCH] Allow controlled flushing for network manager
Only make one flush call when emptying the packet queue too
This patch will be used to optimise out flush calls in later
patches.
diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
index 8536dd544876e245a611379a7ed1446b0ed06eac..2717252c8c87abeb90c9a0ee82e574276e9d01cf 100644
--- a/src/main/java/net/minecraft/network/Connection.java
+++ b/src/main/java/net/minecraft/network/Connection.java
@@ -104,6 +104,39 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
public ConnectionProtocol protocol;
// Paper end
+ // Paper start - allow controlled flushing
+ volatile boolean canFlush = true;
+ private final java.util.concurrent.atomic.AtomicInteger packetWrites = new java.util.concurrent.atomic.AtomicInteger();
+ private int flushPacketsStart;
+ private final Object flushLock = new Object();
+
+ public void disableAutomaticFlush() {
+ synchronized (this.flushLock) {
+ this.flushPacketsStart = this.packetWrites.get(); // must be volatile and before canFlush = false
+ this.canFlush = false;
+ }
+ }
+
+ public void enableAutomaticFlush() {
+ synchronized (this.flushLock) {
+ this.canFlush = true;
+ if (this.packetWrites.get() != this.flushPacketsStart) { // must be after canFlush = true
+ this.flush(); // only make the flush call if we need to
+ }
+ }
+ }
+
+ private final void flush() {
+ if (this.channel.eventLoop().inEventLoop()) {
+ this.channel.flush();
+ } else {
+ this.channel.eventLoop().execute(() -> {
+ this.channel.flush();
+ });
+ }
+ }
+ // Paper end - allow controlled flushing
+
public Connection(PacketFlow side) {
this.receiving = side;
}
@@ -267,7 +300,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
net.minecraft.server.MCUtil.isMainThread() && packet.isReady() && this.queue.isEmpty() &&
(packet.getExtraPackets() == null || packet.getExtraPackets().isEmpty())
))) {
- this.sendPacket(packet, callback);
+ this.writePacket(packet, callback, null); // Paper
return;
}
// write the packets to the queue, then flush - antixray hooks there already
@@ -291,6 +324,14 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
}
private void sendPacket(Packet<?> packet, @Nullable GenericFutureListener<? extends Future<? super Void>> callback) {
+ // Paper start - add flush parameter
+ this.writePacket(packet, callback, Boolean.TRUE);
+ }
+ private void writePacket(Packet<?> packet, @Nullable GenericFutureListener<? extends Future<? super Void>> callback, Boolean flushConditional) {
+ this.packetWrites.getAndIncrement(); // must be befeore using canFlush
+ boolean effectiveFlush = flushConditional == null ? this.canFlush : flushConditional.booleanValue();
+ final boolean flush = effectiveFlush || packet instanceof net.minecraft.network.protocol.game.ClientboundKeepAlivePacket || packet instanceof ClientboundDisconnectPacket; // no delay for certain packets
+ // Paper end - add flush parameter
ConnectionProtocol enumprotocol = ConnectionProtocol.getProtocolForPacket(packet);
ConnectionProtocol enumprotocol1 = this.getCurrentProtocol();
@@ -301,16 +342,21 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
}
if (this.channel.eventLoop().inEventLoop()) {
- this.doSendPacket(packet, callback, enumprotocol, enumprotocol1);
+ this.doSendPacket(packet, callback, enumprotocol, enumprotocol1, flush); // Paper - add flush parameter
} else {
this.channel.eventLoop().execute(() -> {
- this.doSendPacket(packet, callback, enumprotocol, enumprotocol1);
+ this.doSendPacket(packet, callback, enumprotocol, enumprotocol1, flush); // Paper - add flush parameter
});
}
}
private void doSendPacket(Packet<?> packet, @Nullable GenericFutureListener<? extends Future<? super Void>> callback, ConnectionProtocol packetState, ConnectionProtocol currentState) {
+ // Paper start - add flush parameter
+ this.doSendPacket(packet, callback, packetState, currentState, true);
+ }
+ private void doSendPacket(Packet<?> packet, @Nullable GenericFutureListener<? extends Future<? super Void>> callback, ConnectionProtocol packetState, ConnectionProtocol currentState, boolean flush) {
+ // Paper end - add flush parameter
if (packetState != currentState) {
this.setProtocol(packetState);
}
@@ -324,7 +370,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
try {
// Paper end
- ChannelFuture channelfuture = this.channel.writeAndFlush(packet);
+ ChannelFuture channelfuture = flush ? this.channel.writeAndFlush(packet) : this.channel.write(packet); // Paper - add flush parameter
if (callback != null) {
channelfuture.addListener(callback);
@@ -366,6 +412,10 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
}
private boolean processQueue() {
if (this.queue.isEmpty()) return true;
+ // Paper start - make only one flush call per sendPacketQueue() call
+ final boolean needsFlush = this.canFlush;
+ boolean hasWrotePacket = false;
+ // Paper end - make only one flush call per sendPacketQueue() call
// If we are on main, we are safe here in that nothing else should be processing queue off main anymore
// But if we are not on main due to login/status, the parent is synchronized on packetQueue
java.util.Iterator<PacketHolder> iterator = this.queue.iterator();
@@ -373,16 +423,22 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
PacketHolder queued = iterator.next(); // poll -> peek
// Fix NPE (Spigot bug caused by handleDisconnection())
- if (queued == null) {
+ if (false && queued == null) { // Paper - diff on change, this logic is redundant: iterator guarantees ret of an element - on change, hook the flush logic here
return true;
}
Packet<?> packet = queued.packet;
if (!packet.isReady()) {
+ // Paper start - make only one flush call per sendPacketQueue() call
+ if (hasWrotePacket && (needsFlush || this.canFlush)) {
+ this.flush();
+ }
+ // Paper end - make only one flush call per sendPacketQueue() call
return false;
} else {
iterator.remove();
- this.sendPacket(packet, queued.listener);
+ this.writePacket(packet, queued.listener, (!iterator.hasNext() && (needsFlush || this.canFlush)) ? Boolean.TRUE : Boolean.FALSE); // Paper - make only one flush call per sendPacketQueue() call
+ hasWrotePacket = true; // Paper - make only one flush call per sendPacketQueue() call
}
}
return true;