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geforkt von Mirrors/Paper
Paper/Spigot-Server-Patches/0050-Ensure-inv-drag-is-in-bounds.patch
Spottedleaf 5c7081fecc Update upstream & fix some chunk related issues (#2177)
* Updated Upstream (Bukkit/CraftBukkit)

Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
45690fe9 SPIGOT-5047: Correct slot types for 1.14 inventories

CraftBukkit Changes:
4090d01f SPIGOT-5047: Correct slot types for 1.14 inventories
e8c08362 SPIGOT-5046: World#getLoadedChunks returning inaccessible cached chunks.
d445af3b SPIGOT-5067: Add item meta for 1.14 spawn eggs

* Bring Chunk load checks in-line with spigot

As of the last upstream merge spigot now checks ticket level status
when returning loaded chunks for a world from api. Now our checks
will respect that decision.

* Fix spawn ticket levels

Vanilla would keep the inner chunks of spawn available for ticking,
however my changes made all chunks non-ticking. Resolve by changing
ticket levels for spawn chunks inside the border to respect this
behavior.


* Make World#getChunkIfLoadedImmediately return only entity ticking chunks

Mojang appears to be using chunks with level > 33 (non-ticking chunks)
as cached chunks and not actually loaded chunks.

* Bring all loaded checks in line with spigot

Loaded chunks must be at least border  chunks, or level <= 33
2019-06-14 03:27:40 +01:00

23 Zeilen
1017 B
Diff

From c639bec16cc54169797c3fd06597324b71792c9b Mon Sep 17 00:00:00 2001
From: Joseph Hirschfeld <joe@ibj.io>
Date: Thu, 3 Mar 2016 02:33:53 -0600
Subject: [PATCH] Ensure inv drag is in bounds
diff --git a/src/main/java/net/minecraft/server/Container.java b/src/main/java/net/minecraft/server/Container.java
index 5cebc7506f..b4fcab4f08 100644
--- a/src/main/java/net/minecraft/server/Container.java
+++ b/src/main/java/net/minecraft/server/Container.java
@@ -201,7 +201,7 @@ public abstract class Container {
this.d();
}
} else if (this.h == 1) {
- Slot slot = (Slot) this.slots.get(i);
+ Slot slot = i < this.slots.size() ? this.slots.get(i) : null; // Paper - Ensure drag in bounds
itemstack1 = playerinventory.getCarried();
if (slot != null && a(slot, itemstack1, true) && slot.isAllowed(itemstack1) && (this.dragType == 2 || itemstack1.getCount() > this.i.size()) && this.b(slot)) {
--
2.21.0