geforkt von Mirrors/Paper
33 Zeilen
2.1 KiB
Diff
33 Zeilen
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: FriwiDev <friwidev@gmail.com>
|
|
Date: Mon, 3 Oct 2022 18:16:30 +0200
|
|
Subject: [PATCH] Fix nothing mlg
|
|
|
|
The issue here is that when jumping and sneaking right before
|
|
the end of a long fall, the client will send incorrect move
|
|
packets resulting in a teleport back. Due to this, the move
|
|
packet (impact) of the player will not be considered for fall
|
|
damage. The following move packet to the impact packet will
|
|
have a positive y-value again due to the player jumping,
|
|
resulting in a fall damage reset.
|
|
|
|
Solution: Apply fall damage also while moving wrongly, but
|
|
supply the real values the player sent to the damage calculation.
|
|
This will not have any real negative effect, as the
|
|
doCheckFallDamage method is meant to be called repeatedly anyway.
|
|
|
|
Mojira-ID: MC-255653
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
index 602f78652d4e4df265e844fec4450e10443dd087..4ab50df1e4c855587ef030cf3f2a1502798cb721 100644
|
|
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
@@ -1564,6 +1564,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
|
|
}
|
|
if (!this.player.noPhysics && !this.player.isSleeping() && teleportBack) { // Paper end - optimise out extra getCubes
|
|
this.internalTeleport(d3, d4, d5, f, f1, Collections.emptySet(), false); // CraftBukkit - SPIGOT-1807: Don't call teleport event, when the client thinks the player is falling, because the chunks are not loaded on the client yet.
|
|
+ this.player.doCheckFallDamage(this.player.getY() - prevY, packet.isOnGround()); // Paper - fix nothing mlg (sneaking and jumping before impact)
|
|
} else {
|
|
// CraftBukkit start - fire PlayerMoveEvent
|
|
// Rest to old location first
|