Paper/Spigot-Server-Patches/0281-Avoid-Chunk-Lookups-for-Entity-TileEntity-Current-Ch.patch
Shane Freeder abba3d113b
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
bb813f6f SPIGOT-4605: Warn against hacking physics

CraftBukkit Changes:
2ced0233 Don't handle sync packets for kicked players
d5e96882 SPIGOT-4602: Cache reflection in decompile error workaround

Spigot Changes:
b0f4c22b SPIGOT-4605: Catch more physics problems
2019-02-03 15:34:04 +00:00

90 Zeilen
4.1 KiB
Diff

From 84d6829023a55809a241a8dd80499bb2c90b7d35 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 4 Jul 2018 03:39:51 -0400
Subject: [PATCH] Avoid Chunk Lookups for Entity/TileEntity Current Chunk
In many places where we simply want the current chunk the entity
is in, instead of doing a hashmap lookup for it, we now have access
to the object directly on the Entity/TileEntity object we can directly grab.
Use that local value instead to reduce lookups in many hot places.
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index 3ca579e38..1c1f39524 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -723,6 +723,7 @@ public class Chunk implements IChunkAccess {
((HeightMap) this.heightMap.get(heightmap_type)).a(along);
}
+ public void removeEntity(Entity entity) { b(entity); } // Paper - OBFHELPER
public void b(Entity entity) {
this.a(entity, entity.chunkY);
}
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index d7c1c96a9..c6615b5a7 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -1192,12 +1192,15 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
int j;
// Paper start - Set based removal lists
for (Entity e : this.g) {
+ /*
j = e.getChunkZ();
int k = e.getChunkX();
if (e.inChunk && this.isChunkLoaded(k, j, true)) {
this.getChunkAt(k, j).b(e);
- }
+ }*/
+ Chunk chunk = e.inChunk ? e.getCurrentChunk() : null;
+ if (chunk != null) chunk.removeEntity(e);
}
for (Entity e : this.g) {
@@ -1258,12 +1261,17 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
this.methodProfiler.exit();
this.methodProfiler.enter("remove");
if (entity.dead) {
+ // Paper start
+ /*
j = entity.chunkX;
int l = entity.chunkZ;
if (entity.inChunk && this.isChunkLoaded(j, l, true)) {
this.getChunkAt(j, l).b(entity);
- }
+ }*/
+ Chunk chunk = entity.inChunk ? entity.getCurrentChunk() : null;
+ if (chunk != null) chunk.removeEntity(entity);
+ // Paper end
guardEntityList = false; // Spigot
this.entityList.remove(this.tickPosition--); // CraftBukkit - Use field for loop variable
@@ -1308,7 +1316,7 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
BlockPosition blockposition = tileentity.getPosition();
// Paper start - Skip ticking in chunks scheduled for unload
- net.minecraft.server.Chunk chunk = this.getChunkIfLoaded(blockposition);
+ net.minecraft.server.Chunk chunk = tileentity.getCurrentChunk();
boolean shouldTick = chunk != null;
if(this.paperConfig.skipEntityTickingInChunksScheduledForUnload)
shouldTick = shouldTick && chunk.scheduledForUnload == null;
@@ -1344,8 +1352,11 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
tilesThisCycle--;
this.tileEntityListTick.remove(tileTickPosition--);
//this.tileEntityList.remove(tileentity); // Paper - remove unused list
- if (this.isLoaded(tileentity.getPosition())) {
- this.getChunkAtWorldCoords(tileentity.getPosition()).d(tileentity.getPosition());
+ // Paper start
+ net.minecraft.server.Chunk chunk = tileentity.getCurrentChunk();
+ if (chunk != null) {
+ chunk.removeTileEntity(tileentity.getPosition());
+ // Paper end
}
}
}
--
2.20.1