geforkt von Mirrors/Paper
36f34f01c0
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots 3abebc9f #492: Let Tameable extend Animals rather than Entity 941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent 4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME CraftBukkit Changes:933e9094
#664: Add methods to get/set ItemStacks in EquipmentSlots18722312
#662: Expose ItemStack and hand used in PlayerShearEntityEvent
41 Zeilen
2.0 KiB
Diff
41 Zeilen
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Callahan <mr.callahhh@gmail.com>
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Date: Wed, 8 Apr 2020 02:42:14 -0500
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Subject: [PATCH] Async command map building
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diff --git a/src/main/java/net/minecraft/server/CommandDispatcher.java b/src/main/java/net/minecraft/server/CommandDispatcher.java
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index 37b1a7947c2d5ce954d83f599453db86ca1eb131..2414b0a552e5d6fb449bca163add7a9bac39e943 100644
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--- a/src/main/java/net/minecraft/server/CommandDispatcher.java
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+++ b/src/main/java/net/minecraft/server/CommandDispatcher.java
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@@ -241,6 +241,14 @@ public class CommandDispatcher {
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if ( org.spigotmc.SpigotConfig.tabComplete < 0 ) return; // Spigot
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// CraftBukkit start
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// Register Vanilla commands into builtRoot as before
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+ // Paper start - Async command map building
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+ java.util.concurrent.ForkJoinPool.commonPool().execute(() -> {
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+ sendAsync(entityplayer);
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+ });
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+ }
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+
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+ private void sendAsync(EntityPlayer entityplayer) {
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+ // Paper end - Async command map building
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Map<CommandNode<CommandListenerWrapper>, CommandNode<ICompletionProvider>> map = Maps.newIdentityHashMap(); // Use identity to prevent aliasing issues
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RootCommandNode vanillaRoot = new RootCommandNode();
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@@ -258,7 +266,14 @@ public class CommandDispatcher {
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for (CommandNode node : rootcommandnode.getChildren()) {
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bukkit.add(node.getName());
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}
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+ // Paper start - Async command map building
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+ MinecraftServer.getServer().execute(() -> {
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+ runSync(entityplayer, bukkit, rootcommandnode);
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+ });
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+ }
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+ private void runSync(EntityPlayer entityplayer, Collection<String> bukkit, RootCommandNode<ICompletionProvider> rootcommandnode) {
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+ // Paper end - Async command map building
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PlayerCommandSendEvent event = new PlayerCommandSendEvent(entityplayer.getBukkitEntity(), new LinkedHashSet<>(bukkit));
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event.getPlayer().getServer().getPluginManager().callEvent(event);
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