geforkt von Mirrors/Paper
826643c606
If a plugin causes an entity to be removed from the world while the world is ticking entities the ticking loop gets out of sync and fails due to trying to go beyond the end of the entity array. To ensure this doesn't happen we store the loop position as a field so we can fix it up in the entity remove method just like the tick method does when it removes an entity. |
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src | ||
.gitignore | ||
CONTRIBUTING.md | ||
LGPL.txt | ||
LICENCE.txt | ||
maps.yml | ||
pom.xml | ||
README.md |
CraftBukkit
A Bukkit (Minecraft Server API) implementation
Website: http://bukkit.org
Bugs/Suggestions: http://leaky.bukkit.org
Contributing Guidelines: CONTRIBUTING.md
Compilation
We use maven to handle our dependencies.