geforkt von Mirrors/Paper
41e6f20420
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: fdff0cd4 PR-869: Add Enderman#teleport and Enderman#teleportTowards dfd86ee7 Improve sendSignChange and related documentation beced2b2 PR-867: Add Player#sendBlockUpdate to send tile entity updates CraftBukkit Changes: ad6d0cffb SPIGOT-7394: Fix another issue with sendSignChange 66c5ce4c7 SPIGOT-7391: Preserve vanilla sign json where not modified by event ae3824f94 PR-1204: Add Enderman#teleport and Enderman#teleportTowards 5863a2eae Fix sendSignChange not working 4a7eadc97 PR-1201: Add Player#sendBlockUpdate to send tile entity updates 789324e30 Work around issue placing decorated pots
24 Zeilen
1.6 KiB
Diff
24 Zeilen
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Thu, 8 Jun 2023 20:23:13 -0400
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Subject: [PATCH] Fix spigot sound playing for BlockItem ItemStacks
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diff --git a/src/main/java/net/minecraft/world/item/ItemStack.java b/src/main/java/net/minecraft/world/item/ItemStack.java
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index 414167d5390baea98a9876ee4ea368c8eeee2f9f..adb7220be617d6d9f2cdd7fbe4fa2dd24cc7d142 100644
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--- a/src/main/java/net/minecraft/world/item/ItemStack.java
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+++ b/src/main/java/net/minecraft/world/item/ItemStack.java
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@@ -513,7 +513,11 @@ public final class ItemStack {
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// SPIGOT-1288 - play sound stripped from ItemBlock
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if (this.item instanceof BlockItem) {
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- SoundType soundeffecttype = ((BlockItem) this.item).getBlock().defaultBlockState().getSoundType(); // TODO: not strictly correct, however currently only affects decorated pots
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+ // Paper start
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+ BlockPos position = new net.minecraft.world.item.context.BlockPlaceContext(itemactioncontext).getClickedPos();
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+ net.minecraft.world.level.block.state.BlockState blockData = world.getBlockState(position);
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+ SoundType soundeffecttype = blockData.getSoundType();
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+ // Paper end
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world.playSound(entityhuman, blockposition, soundeffecttype.getPlaceSound(), SoundSource.BLOCKS, (soundeffecttype.getVolume() + 1.0F) / 2.0F, soundeffecttype.getPitch() * 0.8F);
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}
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