Paper/patches/server/0907-Broadcast-take-item-packets-with-collector-as-source.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

21 Zeilen
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: booky10 <boooky10@gmail.com>
Date: Sun, 29 Oct 2023 02:36:10 +0100
Subject: [PATCH] Broadcast take item packets with collector as source
This fixes players (which can't view the collector) seeing item pickups with themselves as the target.
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index c8c52514777a97b35bd4fb2ac84565f07c8921d7..9a2b874594e2f04f59b7d2be389223604d56219a 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -3720,7 +3720,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
public void take(Entity item, int count) {
if (!item.isRemoved() && !this.level().isClientSide && (item instanceof ItemEntity || item instanceof AbstractArrow || item instanceof ExperienceOrb)) {
- ((ServerLevel) this.level()).getChunkSource().broadcast(item, new ClientboundTakeItemEntityPacket(item.getId(), this.getId(), count));
+ ((ServerLevel) this.level()).getChunkSource().broadcastAndSend(this, new ClientboundTakeItemEntityPacket(item.getId(), this.getId(), count)); // Paper - broadcast with collector as source
}
}