Paper/patches/server/0346-Move-player-to-spawn-point-if-spawn-in-unloaded-worl.patch
2024-06-22 20:11:34 +02:00

120 Zeilen
6.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: 2277 <38501234+2277@users.noreply.github.com>
Date: Tue, 31 Mar 2020 10:33:55 +0100
Subject: [PATCH] Move player to spawn point if spawn in unloaded world
If the playerdata contains an invalid world (missing, unloaded, invalid,
etc.), spawn the player at the spawn point of the main world.
Co-authored-by: Wyatt Childers <wchilders@nearce.com>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index ed0ffff1cfc25f66e1947e40008c6c7259b17019..51426da5f3e7b9f8631880a04cef0a58b00233df 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -197,6 +197,7 @@ public abstract class PlayerList {
}
Optional<CompoundTag> optional = this.load(player); // CraftBukkit - decompile error
+ ResourceKey<Level> resourcekey = null; // Paper
// CraftBukkit start - Better rename detection
if (optional.isPresent()) {
CompoundTag nbttagcompound = optional.get();
@@ -206,19 +207,47 @@ public abstract class PlayerList {
}
}
// CraftBukkit end
- ResourceKey<Level> resourcekey = (ResourceKey) optional.flatMap((nbttagcompound) -> {
+ // Paper start - move logic in Entity to here, to use bukkit supplied world UUID & reset to main world spawn if no valid world is found
+ boolean[] invalidPlayerWorld = {false};
+ bukkitData: if (optional.isPresent()) {
+ // The main way for bukkit worlds to store the world is the world UUID despite mojang adding custom worlds
+ final org.bukkit.World bWorld;
+ if (optional.get().contains("WorldUUIDMost") && optional.get().contains("WorldUUIDLeast")) {
+ bWorld = org.bukkit.Bukkit.getServer().getWorld(new UUID(optional.get().getLong("WorldUUIDMost"), optional.get().getLong("WorldUUIDLeast")));
+ } else if (optional.get().contains("world", net.minecraft.nbt.Tag.TAG_STRING)) { // Paper - legacy bukkit world name
+ bWorld = org.bukkit.Bukkit.getServer().getWorld(optional.get().getString("world"));
+ } else {
+ break bukkitData; // if neither of the bukkit data points exist, proceed to the vanilla migration section
+ }
+ if (bWorld != null) {
+ resourcekey = ((CraftWorld) bWorld).getHandle().dimension();
+ } else {
+ resourcekey = Level.OVERWORLD;
+ invalidPlayerWorld[0] = true;
+ }
+ }
+ if (resourcekey == null) { // only run the vanilla logic if we haven't found a world from the bukkit data
+ // Below is the vanilla way of getting the dimension, this is for migration from vanilla servers
+ resourcekey = optional.flatMap((nbttagcompound) -> {
+ // Paper end
DataResult<ResourceKey<Level>> dataresult = DimensionType.parseLegacy(new Dynamic(NbtOps.INSTANCE, nbttagcompound.get("Dimension"))); // CraftBukkit - decompile error
Logger logger = PlayerList.LOGGER;
Objects.requireNonNull(logger);
- return dataresult.resultOrPartial(logger::error);
- }).orElse(player.serverLevel().dimension()); // CraftBukkit - SPIGOT-7507: If no dimension, fall back to existing dimension loaded from "WorldUUID", which in turn defaults to World.OVERWORLD
+ // Paper start - reset to main world spawn if no valid world is found
+ final Optional<ResourceKey<Level>> result = dataresult.resultOrPartial(logger::error);
+ invalidPlayerWorld[0] = result.isEmpty();
+ return result;
+ }).orElse(Level.OVERWORLD); // Paper - revert to vanilla default main world, this isn't an "invalid world" since no player data existed
+ }
+ // Paper end
ServerLevel worldserver = this.server.getLevel(resourcekey);
ServerLevel worldserver1;
if (worldserver == null) {
PlayerList.LOGGER.warn("Unknown respawn dimension {}, defaulting to overworld", resourcekey);
worldserver1 = this.server.overworld();
+ invalidPlayerWorld[0] = true; // Paper - reset to main world if no world with parsed value is found
} else {
worldserver1 = worldserver;
}
@@ -226,6 +255,10 @@ public abstract class PlayerList {
// Paper start - Entity#getEntitySpawnReason
if (optional.isEmpty()) {
player.spawnReason = org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT; // set Player SpawnReason to DEFAULT on first login
+ // Paper start - reset to main world spawn if first spawn or invalid world
+ }
+ if (optional.isEmpty() || invalidPlayerWorld[0]) {
+ // Paper end - reset to main world spawn if first spawn or invalid world
player.moveTo(player.adjustSpawnLocation(worldserver1, worldserver1.getSharedSpawnPos()).getBottomCenter(), 0.0F, 0.0F);
}
// Paper end - Entity#getEntitySpawnReason
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 981b4d28f5f8c614b623f1482551d0f9281807f6..61ae5553a22adc84acbe2962632b8f564ed80d88 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -2386,27 +2386,8 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
}
// CraftBukkit end
- // CraftBukkit start - Reset world
- if (this instanceof ServerPlayer) {
- Server server = Bukkit.getServer();
- org.bukkit.World bworld = null;
-
- // TODO: Remove World related checks, replaced with WorldUID
- String worldName = nbt.getString("world");
-
- if (nbt.contains("WorldUUIDMost") && nbt.contains("WorldUUIDLeast")) {
- UUID uid = new UUID(nbt.getLong("WorldUUIDMost"), nbt.getLong("WorldUUIDLeast"));
- bworld = server.getWorld(uid);
- } else {
- bworld = server.getWorld(worldName);
- }
-
- if (bworld == null) {
- bworld = ((org.bukkit.craftbukkit.CraftServer) server).getServer().getLevel(Level.OVERWORLD).getWorld();
- }
-
- ((ServerPlayer) this).setLevel(bworld == null ? null : ((CraftWorld) bworld).getHandle());
- }
+ // CraftBukkit start
+ // Paper - move world parsing/loading to PlayerList#placeNewPlayer
this.getBukkitEntity().readBukkitValues(nbt);
if (nbt.contains("Bukkit.invisible")) {
boolean bukkitInvisible = nbt.getBoolean("Bukkit.invisible");