geforkt von Mirrors/Paper
7fa8870043
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 7902647a PR-737: Update WorldCreator#generatorSettings docs 67556a50 PR-736: Update README CraftBukkit Changes: 10922194 Java 18 support d53c4fb6 PR-1039: Use correct ops in GeneratorSettings a567e4ae PR-1038: Removed the no longer needed getChunkUnchecked method from ChunkProviderServer. 4ac8fcce SPIGOT-6980: Since 1.18.2, World#isChunkLoaded returned false for chunks that have just been loaded (e.g. inside ChunkLoadEvent). e6cc7c70 PR-1035: Update README 3ec79a27 SPIGOT-5140: Call EntityChangeBlockEvent when a ChorusFlower is destroyed by a projectile
67 Zeilen
2.9 KiB
Diff
67 Zeilen
2.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sat, 25 Jan 2020 17:04:35 -0800
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Subject: [PATCH] Optimise getChunkAt calls for loaded chunks
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bypass the need to get a player chunk, then get the either,
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then unwrap it...
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index 39b4ddbb87e6ec2e8103445625ff0d7d368bd513..dec6aab50cebdfe1d0c93d71a8579b78b0ef7b9d 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -600,6 +600,12 @@ public class ServerChunkCache extends ChunkSource {
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return this.getChunk(x, z, leastStatus, create);
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}, this.mainThreadProcessor).join();
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} else {
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+ // Paper start - optimise for loaded chunks
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+ LevelChunk ifLoaded = this.getChunkAtIfLoadedMainThread(x, z);
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+ if (ifLoaded != null) {
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+ return ifLoaded;
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+ }
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+ // Paper end
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ProfilerFiller gameprofilerfiller = this.level.getProfiler();
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gameprofilerfiller.incrementCounter("getChunk");
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@@ -651,39 +657,7 @@ public class ServerChunkCache extends ChunkSource {
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if (Thread.currentThread() != this.mainThread) {
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return null;
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} else {
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- this.level.getProfiler().incrementCounter("getChunkNow");
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- long k = ChunkPos.asLong(chunkX, chunkZ);
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-
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- for (int l = 0; l < 4; ++l) {
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- if (k == this.lastChunkPos[l] && this.lastChunkStatus[l] == ChunkStatus.FULL) {
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- ChunkAccess ichunkaccess = this.lastChunk[l];
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-
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- return ichunkaccess instanceof LevelChunk ? (LevelChunk) ichunkaccess : null;
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- }
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- }
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-
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- ChunkHolder playerchunk = this.getVisibleChunkIfPresent(k);
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-
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- if (playerchunk == null) {
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- return null;
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- } else {
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- Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure> either = (Either) playerchunk.getFutureIfPresent(ChunkStatus.FULL).getNow(null); // CraftBukkit - decompile error
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-
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- if (either == null) {
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- return null;
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- } else {
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- ChunkAccess ichunkaccess1 = (ChunkAccess) either.left().orElse(null); // CraftBukkit - decompile error
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-
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- if (ichunkaccess1 != null) {
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- this.storeInCache(k, ichunkaccess1, ChunkStatus.FULL);
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- if (ichunkaccess1 instanceof LevelChunk) {
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- return (LevelChunk) ichunkaccess1;
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- }
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- }
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-
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- return null;
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- }
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- }
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+ return this.getChunkAtIfLoadedMainThread(chunkX, chunkZ); // Paper - optimise for loaded chunks
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}
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}
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