Paper/patches/unapplied/server/0299-Limit-Client-Sign-length-more.patch
2023-06-07 19:06:55 +02:00

57 Zeilen
3.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 27 Feb 2019 22:18:40 -0500
Subject: [PATCH] Limit Client Sign length more
modified clients can send more data from the client
to the server and it would get stored on the sign as sent.
Mojang has a limit of 384 which is much higher than reasonable.
the client can barely render around 16 characters as-is, but formatting
codes can get it to be more than 16 actual length.
Set a limit of 80 which should give an average of 16 characters 2
sets of legacy formatting codes which should be plenty for all uses.
This does not strip any existing data from the NBT as plugins
may use this for storing data out of the rendered area.
it only impacts data sent from the client.
Set -DPaper.maxSignLength=XX to change limit or -1 to disable
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index b834142d8b7eae50b8b9a1b0edaa41f64b950f43..e9cbca84ad7c2c48445fbd0266c5792b12227cd7 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -300,6 +300,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
private final MessageSignatureCache messageSignatureCache;
private final FutureChain chatMessageChain;
private static final long KEEPALIVE_LIMIT = Long.getLong("paper.playerconnection.keepalive", 30) * 1000; // Paper - provide property to set keepalive limit
+ private static final int MAX_SIGN_LINE_LENGTH = Integer.getInteger("Paper.maxSignLength", 80); // Paper
public ServerGamePacketListenerImpl(MinecraftServer server, Connection connection, ServerPlayer player) {
this.lastChatTimeStamp = new AtomicReference(Instant.EPOCH);
@@ -3199,7 +3200,19 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
@Override
public void handleSignUpdate(ServerboundSignUpdatePacket packet) {
- List<String> list = (List) Stream.of(packet.getLines()).map(ChatFormatting::stripFormatting).collect(Collectors.toList());
+ // Paper start - cap line length - modified clients can send longer data than normal
+ String[] lines = packet.getLines();
+ for (int i = 0; i < lines.length; ++i) {
+ if (MAX_SIGN_LINE_LENGTH > 0 && lines[i].length() > MAX_SIGN_LINE_LENGTH) {
+ // This handles multibyte characters as 1
+ int offset = lines[i].codePoints().limit(MAX_SIGN_LINE_LENGTH).map(Character::charCount).sum();
+ if (offset < lines[i].length()) {
+ lines[i] = lines[i].substring(0, offset); // this will break any filtering, but filtering is NYI as of 1.17
+ }
+ }
+ }
+ List<String> list = (List) Stream.of(lines).map(ChatFormatting::stripFormatting).collect(Collectors.toList());
+ // Paper end
this.filterTextPacket(list).thenAcceptAsync((list1) -> {
this.updateSignText(packet, list1);