geforkt von Mirrors/Paper
2f92d4e00e
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 01bb6ba7 PR-936: Add new PersistentDataContainer methods and clean up docs bc145b90 PR-940: Create registry for banner pattern and cat type CraftBukkit Changes: cb2ea54de SPIGOT-7440, PR-1292: Fire EntityTeleportEvent for end gateways 4fea66e44 PR-1299: Add new PersistentDataContainer methods and clean up docs b483a20db PR-1303: Create registry for banner pattern and cat type 4642dd526 SPIGOT-7535: Fix maps not having an ID and also call MapInitializeEvent in more places
54 Zeilen
2.0 KiB
Diff
54 Zeilen
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: SoSeDiK <mrsosedik@gmail.com>
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Date: Wed, 11 Jan 2023 20:59:02 +0200
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Subject: [PATCH] Expand Pose API
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diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
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index 82c67193a2dbb7b0bd0d6381cd0e06af49415d18..1d0fd7ff8449f815a7d980af0b378181ea8bf8d8 100644
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--- a/src/main/java/org/bukkit/entity/Entity.java
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+++ b/src/main/java/org/bukkit/entity/Entity.java
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@@ -799,6 +799,42 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
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* @param sneak true if the entity should be sneaking
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*/
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void setSneaking(boolean sneak);
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+
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+ /**
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+ * Sets the entity's current {@link Pose}.
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+ *
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+ * <p>Note: While poses affect some things like hitboxes, they do not change the entity's state
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+ * (e.g. having {@link Pose#SNEAKING} does not guarantee {@link #isSneaking()} being {@code true}).
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+ *
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+ * <p>If applied to the {@link Player}, they might see a different pose client-side.
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+ *
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+ * @param pose a new {@link Pose}
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+ * @see #setPose(Pose, boolean)
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+ */
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+ default void setPose(@NotNull Pose pose) {
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+ setPose(pose, false);
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+ }
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+
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+ /**
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+ * Sets the entity's current {@link Pose}.
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+ *
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+ * <p>Note: While poses affect some things like hitboxes, they do not change the entity's state
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+ * (e.g. having {@link Pose#SNEAKING} does not guarantee {@link #isSneaking()} being {@code true}).
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+ *
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+ * <p>If applied to the {@link Player}, they might see a different pose client-side.
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+ *
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+ * @param pose a new {@link Pose}
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+ * @param fixed whether the new {@link Pose} should stay until manually changed
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+ */
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+ void setPose(@NotNull Pose pose, boolean fixed);
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+
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+ /**
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+ * Checks whether the entity has a fixed {@link Pose}
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+ *
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+ * @see #setPose(Pose, boolean)
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+ * @return whether the entity has a fixed {@link Pose}
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+ */
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+ boolean hasFixedPose();
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// Paper end
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/**
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