geforkt von Mirrors/Paper
f97bb11e4b
* Account for splash water bottles now extinguishing entities * improvements and javadocs * reorder patches * rename event to WaterBottleSplashEvent Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
43 Zeilen
1.8 KiB
Diff
43 Zeilen
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: SamB440 <sam@islandearth.net>
|
|
Date: Wed, 17 Nov 2021 12:30:36 +0000
|
|
Subject: [PATCH] Add player health update API
|
|
|
|
|
|
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
|
|
index 19d23f2995322e1710741b58e5c7bc2f3880fc0d..b5519cf329485a2ec72586e66a8a88617c09312e 100644
|
|
--- a/src/main/java/org/bukkit/entity/Player.java
|
|
+++ b/src/main/java/org/bukkit/entity/Player.java
|
|
@@ -1917,6 +1917,31 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
|
|
*/
|
|
public double getHealthScale();
|
|
|
|
+ // Paper start
|
|
+ /**
|
|
+ * Forcefully sends a health update to the player.
|
|
+ * <p>This method can cause the client to display health values
|
|
+ * different to their true server values. If the player takes damage or
|
|
+ * causes an action to otherwise cause a health update, these values
|
|
+ * will no longer be shown.</p>
|
|
+ * Setting the visible health to 0 will result in the client seeing
|
|
+ * the death screen, unable to press the respawn button.
|
|
+ * @see #sendHealthUpdate()
|
|
+ * @param health the health of the player
|
|
+ * @param foodLevel the food level of the player
|
|
+ * @param saturationLevel the saturation level of the player
|
|
+ */
|
|
+ public void sendHealthUpdate(final double health, final int foodLevel, final float saturationLevel);
|
|
+
|
|
+ /**
|
|
+ * Forcefully sends a health update to the player.
|
|
+ * This uses the player's current health, saturation, and food level.
|
|
+ * <p>Use after {@link #setHealth(double)} to show the heart animation
|
|
+ * of gaining or losing health.</p>
|
|
+ */
|
|
+ public void sendHealthUpdate();
|
|
+ // Paper end
|
|
+
|
|
/**
|
|
* Gets the entity which is followed by the camera when in
|
|
* {@link GameMode#SPECTATOR}.
|