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geforkt von Mirrors/Paper
Paper/patches/server/0861-Add-fire-tick-delay-option.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

37 Zeilen
2.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: VytskaLT <VytskaLT@protonmail.com>
Date: Wed, 22 Jun 2022 14:34:28 +0300
Subject: [PATCH] Add fire-tick-delay option
diff --git a/src/main/java/net/minecraft/world/level/block/FireBlock.java b/src/main/java/net/minecraft/world/level/block/FireBlock.java
index 3fb197ee3bfd3f36881b7d67f7a37f035bb27daf..8c0db5219ff30bdfae61b4b9f6033c8e28d21ee1 100644
--- a/src/main/java/net/minecraft/world/level/block/FireBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/FireBlock.java
@@ -172,7 +172,7 @@ public class FireBlock extends BaseFireBlock {
@Override
public void tick(BlockState state, ServerLevel world, BlockPos pos, RandomSource random) {
- world.scheduleTick(pos, (Block) this, FireBlock.getFireTickDelay(world.random));
+ world.scheduleTick(pos, (Block) this, FireBlock.getFireTickDelay(world)); // Paper
if (world.getGameRules().getBoolean(GameRules.RULE_DOFIRETICK)) {
if (!state.canSurvive(world, pos)) {
this.fireExtinguished(world, pos); // CraftBukkit - invalid place location
@@ -373,11 +373,13 @@ public class FireBlock extends BaseFireBlock {
public void onPlace(BlockState iblockdata, Level world, BlockPos blockposition, BlockState iblockdata1, boolean flag, UseOnContext itemActionContext) {
super.onPlace(iblockdata, world, blockposition, iblockdata1, flag, itemActionContext);
// Paper end
- world.scheduleTick(blockposition, this, getFireTickDelay(world.random));
+ world.scheduleTick(blockposition, this, getFireTickDelay(world)); // Paper
}
- private static int getFireTickDelay(RandomSource random) {
- return 30 + random.nextInt(10);
+ // Paper start - customisable fire tick delay
+ private static int getFireTickDelay(Level world) {
+ return world.paperConfig().environment.fireTickDelay + world.random.nextInt(10);
+ // Paper end
}
@Override