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geforkt von Mirrors/Paper
Paper/patches/server/0649-Add-ElderGuardianAppearanceEvent.patch
Spottedleaf 01a13871de
Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00

49 Zeilen
3.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Fri, 19 Mar 2021 23:39:09 -0400
Subject: [PATCH] Add ElderGuardianAppearanceEvent
diff --git a/src/main/java/net/minecraft/world/effect/MobEffectUtil.java b/src/main/java/net/minecraft/world/effect/MobEffectUtil.java
index f6c22fbad828afa29b9374b13d7bc8ac8cac7891..aefc65a81c91dac715df6d9a4eaaacd94f918cb5 100644
--- a/src/main/java/net/minecraft/world/effect/MobEffectUtil.java
+++ b/src/main/java/net/minecraft/world/effect/MobEffectUtil.java
@@ -53,10 +53,23 @@ public final class MobEffectUtil {
}
public static List<ServerPlayer> addEffectToPlayersAround(ServerLevel worldserver, @Nullable Entity entity, Vec3 vec3d, double d0, MobEffectInstance mobeffect, int i, org.bukkit.event.entity.EntityPotionEffectEvent.Cause cause) {
+ // Paper start
+ return addEffectToPlayersAround(worldserver, entity, vec3d, d0, mobeffect, i, cause, null);
+ }
+
+ public static List<ServerPlayer> addEffectToPlayersAround(ServerLevel worldserver, @Nullable Entity entity, Vec3 vec3d, double d0, MobEffectInstance mobeffect, int i, org.bukkit.event.entity.EntityPotionEffectEvent.Cause cause, @Nullable java.util.function.Predicate<ServerPlayer> playerPredicate) {
+ // Paper end
// CraftBukkit end
MobEffect mobeffectlist = mobeffect.getEffect();
List<ServerPlayer> list = worldserver.getPlayers((entityplayer) -> {
- return entityplayer.gameMode.isSurvival() && (entity == null || !entity.isAlliedTo((Entity) entityplayer)) && vec3d.closerThan(entityplayer.position(), d0) && (!entityplayer.hasEffect(mobeffectlist) || entityplayer.getEffect(mobeffectlist).getAmplifier() < mobeffect.getAmplifier() || entityplayer.getEffect(mobeffectlist).getDuration() < i);
+ // Paper start
+ boolean condition = entityplayer.gameMode.isSurvival() && (entity == null || !entity.isAlliedTo((Entity) entityplayer)) && vec3d.closerThan(entityplayer.position(), d0) && (!entityplayer.hasEffect(mobeffectlist) || entityplayer.getEffect(mobeffectlist).getAmplifier() < mobeffect.getAmplifier() || entityplayer.getEffect(mobeffectlist).getDuration() < i);
+ if (condition) {
+ return playerPredicate == null || playerPredicate.test(entityplayer); // Only test the player AFTER it is true
+ } else {
+ return false;
+ }
+ // Paper ned
});
list.forEach((entityplayer) -> {
diff --git a/src/main/java/net/minecraft/world/entity/monster/ElderGuardian.java b/src/main/java/net/minecraft/world/entity/monster/ElderGuardian.java
index 0b6c6740e1411a558d224589b3786f3ba8e0a1bc..d02286d553c600fe7e75f48e278e380d21c5b868 100644
--- a/src/main/java/net/minecraft/world/entity/monster/ElderGuardian.java
+++ b/src/main/java/net/minecraft/world/entity/monster/ElderGuardian.java
@@ -67,7 +67,7 @@ public class ElderGuardian extends Guardian {
super.customServerAiStep();
if ((this.tickCount + this.getId()) % 1200 == 0) {
MobEffectInstance mobeffect = new MobEffectInstance(MobEffects.DIG_SLOWDOWN, 6000, 2);
- List<ServerPlayer> list = MobEffectUtil.addEffectToPlayersAround((ServerLevel) this.level, this, this.position(), 50.0D, mobeffect, 1200, org.bukkit.event.entity.EntityPotionEffectEvent.Cause.ATTACK); // CraftBukkit
+ List<ServerPlayer> list = MobEffectUtil.addEffectToPlayersAround((ServerLevel) this.level, this, this.position(), 50.0D, mobeffect, 1200, org.bukkit.event.entity.EntityPotionEffectEvent.Cause.ATTACK, (player) -> new io.papermc.paper.event.entity.ElderGuardianAppearanceEvent(getBukkitEntity(), player.getBukkitEntity()).callEvent()); // CraftBukkit // Paper
list.forEach((entityplayer) -> {
entityplayer.connection.send(new ClientboundGameEventPacket(ClientboundGameEventPacket.GUARDIAN_ELDER_EFFECT, this.isSilent() ? 0.0F : 1.0F));