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geforkt von Mirrors/Paper
Paper/patches/server/0342-Lag-compensate-eating.patch
Spottedleaf 01a13871de
Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00

76 Zeilen
3.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 14 Jan 2020 15:28:28 -0800
Subject: [PATCH] Lag compensate eating
When the server is lagging, players will wait longer when eating.
Change to also use a time check instead if it passes.
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index df35685a016376fa056a8ecbfda2c01b38350b3c..7e7128973153f4c3a737c1e956e41bab0e85c69a 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -3564,6 +3564,11 @@ public abstract class LivingEntity extends Entity {
return ((Byte) this.entityData.get(LivingEntity.DATA_LIVING_ENTITY_FLAGS) & 2) > 0 ? InteractionHand.OFF_HAND : InteractionHand.MAIN_HAND;
}
+ // Paper start - lag compensate eating
+ protected long eatStartTime;
+ protected int totalEatTimeTicks;
+ // Paper end
+
private void updatingUsingItem() {
if (this.isUsingItem()) {
if (ItemStack.isSameIgnoreDurability(this.getItemInHand(this.getUsedItemHand()), this.useItem)) {
@@ -3581,8 +3586,12 @@ public abstract class LivingEntity extends Entity {
if (this.shouldTriggerItemUseEffects()) {
this.triggerItemUseEffects(stack, 5);
}
-
- if (--this.useItemRemaining == 0 && !this.level.isClientSide && !stack.useOnRelease()) {
+ // Paper start - lag compensate eating
+ // we add 1 to the expected time to avoid lag compensating when we should not
+ boolean shouldLagCompensate = this.useItem.getItem().isEdible() && this.eatStartTime != -1 && (System.nanoTime() - this.eatStartTime) > ((1 + this.totalEatTimeTicks) * 50 * (1000 * 1000));
+ if ((--this.useItemRemaining == 0 || shouldLagCompensate) && !this.level.isClientSide && !this.useItem.useOnRelease()) {
+ this.useItemRemaining = 0;
+ // Paper end
this.completeUsingItem();
}
@@ -3630,7 +3639,10 @@ public abstract class LivingEntity extends Entity {
if (!itemstack.isEmpty() && !this.isUsingItem() || forceUpdate) { // Paper use override flag
this.useItem = itemstack;
- this.useItemRemaining = itemstack.getUseDuration();
+ // Paper start - lag compensate eating
+ this.useItemRemaining = this.totalEatTimeTicks = itemstack.getUseDuration();
+ this.eatStartTime = System.nanoTime();
+ // Paper end
if (!this.level.isClientSide) {
this.setLivingEntityFlag(1, true);
this.setLivingEntityFlag(2, hand == InteractionHand.OFF_HAND);
@@ -3655,7 +3667,10 @@ public abstract class LivingEntity extends Entity {
}
} else if (!this.isUsingItem() && !this.useItem.isEmpty()) {
this.useItem = ItemStack.EMPTY;
- this.useItemRemaining = 0;
+ // Paper start - lag compensate eating
+ this.useItemRemaining = this.totalEatTimeTicks = 0;
+ this.eatStartTime = -1L;
+ // Paper end
}
}
@@ -3788,7 +3803,10 @@ public abstract class LivingEntity extends Entity {
}
this.useItem = ItemStack.EMPTY;
- this.useItemRemaining = 0;
+ // Paper start - lag compensate eating
+ this.useItemRemaining = this.totalEatTimeTicks = 0;
+ this.eatStartTime = -1L;
+ // Paper end
}
public boolean isBlocking() {