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geforkt von Mirrors/Paper
Paper/patches/server/1033-Add-API-to-get-the-collision-shape-of-a-block-before.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

33 Zeilen
1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: TrollyLoki <trollyloki@gmail.com>
Date: Wed, 11 Oct 2023 00:45:53 -0400
Subject: [PATCH] Add API to get the collision shape of a block before it's
placed
diff --git a/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java b/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java
index 28a798e497c2c12794169068e69b56dd954978f3..7b4086240fad7eb3ef8eed9eb94ffeb79308e3da 100644
--- a/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java
+++ b/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java
@@ -676,6 +676,20 @@ public class CraftBlockData implements BlockData {
return this.state.isFaceSturdy(EmptyBlockGetter.INSTANCE, BlockPos.ZERO, CraftBlock.blockFaceToNotch(face), CraftBlockSupport.toNMS(support));
}
+ // Paper start
+ @Override
+ public org.bukkit.util.VoxelShape getCollisionShape(Location location) {
+ Preconditions.checkArgument(location != null, "location must not be null");
+
+ CraftWorld world = (CraftWorld) location.getWorld();
+ Preconditions.checkArgument(world != null, "location must not have a null world");
+
+ BlockPos position = CraftLocation.toBlockPosition(location);
+ net.minecraft.world.phys.shapes.VoxelShape shape = this.state.getCollisionShape(world.getHandle(), position);
+ return new org.bukkit.craftbukkit.util.CraftVoxelShape(shape);
+ }
+ // Paper end
+
@Override
public Material getPlacementMaterial() {
return CraftMagicNumbers.getMaterial(this.state.getBlock().asItem());