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geforkt von Mirrors/Paper
Paper/patches/server/0894-Fix-NPE-on-Allay-stopDancing-while-not-dancing.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

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Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: NonSwag <mrminecraft00@gmail.com>
Date: Tue, 6 Dec 2022 23:04:21 +0100
Subject: [PATCH] Fix NPE on Allay#stopDancing while not dancing
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftAllay.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftAllay.java
index 1d04df8752af74ae73231922041d09df9d7492bb..c64918175ec08d20cde2bda9e0cac8b474385fe0 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftAllay.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftAllay.java
@@ -78,7 +78,7 @@ public class CraftAllay extends CraftCreature implements org.bukkit.entity.Allay
public void stopDancing() {
this.getHandle().forceDancing = false;
this.getHandle().jukeboxPos = null;
- this.getHandle().setJukeboxPlaying(null, false);
+ this.getHandle().setDancing(false); // Paper - Directly modify set dancing to avoid NPE
}
@Override