geforkt von Mirrors/Paper
cc6fd371b2
Fixes #6357 Closes #6508 Closes #6358
22 Zeilen
1.0 KiB
Diff
22 Zeilen
1.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Thu, 2 Apr 2020 17:16:48 -0400
|
|
Subject: [PATCH] Don't tick dead players
|
|
|
|
Causes sync chunk loads and who knows what all else.
|
|
This is safe because Spectators are skipped in unloaded chunks too in vanilla.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
index 7ef6f889ed4b94559bf270f097ee4cc49e9f4df6..f158f77e4a397673b18827883a2eda99c9aaf028 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
@@ -638,7 +638,7 @@ public class ServerPlayer extends Player {
|
|
|
|
public void doTick() {
|
|
try {
|
|
- if (!this.isSpectator() || !this.touchingUnloadedChunk()) {
|
|
+ if (valid && !this.isSpectator() || !this.touchingUnloadedChunk()) { // Paper - don't tick dead players that are not in the world currently (pending respawn)
|
|
super.tick();
|
|
}
|
|
|