geforkt von Mirrors/Paper
7ab257e4f1
While these logs indicate something is 'off', we've had no reports of visible 'issues' with entities, and no one is going to take the time to debug this farther, so just getting rid of the logs so it's like its never happening! Ignorance is bliss.
67 Zeilen
2.4 KiB
Diff
67 Zeilen
2.4 KiB
Diff
From c8ee9bd0790aa5289010a437427f87ba778417b8 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 29 Sep 2018 01:18:16 -0400
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Subject: [PATCH] Fix Sending Chunks to Client
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Vanilla has some screwy logic that doesn't send a chunk until
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it has been post processed. This is an issue as post processing
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doesn't occur until all neighbor chunks have been loaded.
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This can reduce view distance while generating terrain, but also
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cause bugs where chunks are never sent to the client.
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This fix always sends chunks to the client, and simply updates
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the client anytime post processing is triggered with the new chunk data.
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 52e2b9db58..e61fefa4c8 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -1189,7 +1189,7 @@ public class Chunk implements IChunkAccess {
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}
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public boolean isReady() {
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- return this.C.a(ChunkStatus.POSTPROCESSED);
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+ return true; // Paper - Always send chunks
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}
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public boolean v() {
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@@ -1427,6 +1427,13 @@ public class Chunk implements IChunkAccess {
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this.h.clear();
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this.a(ChunkStatus.POSTPROCESSED);
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this.m.a(this);
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+ // Paper start - resend chunk after post process
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+ PlayerChunk playerChunk = ((WorldServer) world).getPlayerChunkMap().getChunk(locX, locZ);
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+ if (playerChunk != null) {
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+ playerChunk.done = false;
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+ playerChunk.sendAll();
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+ }
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+ // Paper end
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}
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}
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diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
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index e4cf8548d3..ac5d158093 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunk.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
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@@ -20,7 +20,7 @@ public class PlayerChunk {
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private int dirtyCount;
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private int h;
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private long i;
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- private boolean done;
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+ boolean done; // Paper - package-private
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boolean chunkExists; // Paper
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// Paper start
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PaperAsyncChunkProvider.CancellableChunkRequest chunkRequest;
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@@ -147,6 +147,7 @@ public class PlayerChunk {
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}
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}
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+ public boolean sendAll() { return b(); } // Paper - OBFHELPER
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public boolean b() {
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if (this.done) {
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return true;
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--
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2.20.1
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