geforkt von Mirrors/Paper
dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
74 Zeilen
4.3 KiB
Diff
74 Zeilen
4.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: SoSeDiK <mrsosedik@gmail.com>
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Date: Wed, 1 May 2024 08:22:13 +0300
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Subject: [PATCH] More Chest Block API
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== AT ==
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public net.minecraft.world.level.block.ChestBlock isBlockedChestByBlock(Lnet/minecraft/world/level/BlockGetter;Lnet/minecraft/core/BlockPos;)Z
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diff --git a/src/main/java/net/minecraft/world/level/block/EnderChestBlock.java b/src/main/java/net/minecraft/world/level/block/EnderChestBlock.java
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index 5f9858ef8d0ec1a74d469ab4426eb1db068873fd..ca92d49ef2010ba00c623491671dcde8ebe697c1 100644
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--- a/src/main/java/net/minecraft/world/level/block/EnderChestBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/EnderChestBlock.java
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@@ -83,7 +83,7 @@ public class EnderChestBlock extends AbstractChestBlock<EnderChestBlockEntity> i
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BlockEntity blockEntity = world.getBlockEntity(pos);
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if (playerEnderChestContainer != null && blockEntity instanceof EnderChestBlockEntity) {
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BlockPos blockPos = pos.above();
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- if (world.getBlockState(blockPos).isRedstoneConductor(world, blockPos)) {
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+ if (world.getBlockState(blockPos).isRedstoneConductor(world, blockPos)) { // Paper - diff on change; make sure that EnderChest#isBlocked uses the same logic
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return InteractionResult.sidedSuccess(world.isClientSide);
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} else if (world.isClientSide) {
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return InteractionResult.SUCCESS;
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diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftChest.java b/src/main/java/org/bukkit/craftbukkit/block/CraftChest.java
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index 6e98a00d526b734992ce39b15768c5820dce4ca8..cc7bf4d39b834fba472bc163226a01a0cd4b6010 100644
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--- a/src/main/java/org/bukkit/craftbukkit/block/CraftChest.java
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+++ b/src/main/java/org/bukkit/craftbukkit/block/CraftChest.java
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@@ -99,4 +99,29 @@ public class CraftChest extends CraftLootable<ChestBlockEntity> implements Chest
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return getTileEntity().openersCounter.opened;
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}
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// Paper end - More Lidded Block API
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+
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+ // Paper start - More Chest Block API
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+ @Override
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+ public boolean isBlocked() {
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+ // Method mimics vanilla logic in ChestBlock and DoubleBlockCombiner when trying to open chest's container
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+ if (!isPlaced()) {
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+ return false;
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+ }
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+ net.minecraft.world.level.LevelAccessor world = getWorldHandle();
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+ if (ChestBlock.isChestBlockedAt(world, getPosition())) {
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+ return true;
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+ }
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+ if (ChestBlock.getBlockType(this.data) == net.minecraft.world.level.block.DoubleBlockCombiner.BlockType.SINGLE) {
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+ return false;
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+ }
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+ net.minecraft.core.Direction direction = ChestBlock.getConnectedDirection(this.data);
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+ net.minecraft.core.BlockPos neighbourBlockPos = getPosition().relative(direction);
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+ BlockState neighbourBlockState = world.getBlockStateIfLoaded(neighbourBlockPos);
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+ return neighbourBlockState != null
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+ && neighbourBlockState.is(this.data.getBlock())
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+ && ChestBlock.getBlockType(neighbourBlockState) != net.minecraft.world.level.block.DoubleBlockCombiner.BlockType.SINGLE
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+ && ChestBlock.getConnectedDirection(neighbourBlockState) == direction.getOpposite()
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+ && ChestBlock.isChestBlockedAt(world, neighbourBlockPos);
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+ }
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+ // Paper end - More Chest Block API
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftEnderChest.java b/src/main/java/org/bukkit/craftbukkit/block/CraftEnderChest.java
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index b64adbba3e52d32d439e64a243cb74f3fbca2ce3..f45ee675a10729845bf376fa95e648b23b9aac12 100644
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--- a/src/main/java/org/bukkit/craftbukkit/block/CraftEnderChest.java
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+++ b/src/main/java/org/bukkit/craftbukkit/block/CraftEnderChest.java
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@@ -58,4 +58,13 @@ public class CraftEnderChest extends CraftBlockEntityState<EnderChestBlockEntity
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return getTileEntity().openersCounter.opened;
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}
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// Paper end - More Lidded Block API
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+
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+ // Paper start - More Chest Block API
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+ @Override
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+ public boolean isBlocked() {
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+ // Uses the same logic as EnderChestBlock's check for opening container
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+ final net.minecraft.core.BlockPos abovePos = this.getPosition().above();
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+ return this.isPlaced() && this.getWorldHandle().getBlockState(abovePos).isRedstoneConductor(this.getWorldHandle(), abovePos);
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+ }
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+ // Paper end - More Chest Block API
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}
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