Paper/patches/server/0885-Skip-POI-finding-if-stuck-in-vehicle.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

33 Zeilen
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Paul Sauve <paul@technove.co>
Date: Thu, 18 Feb 2021 13:13:27 -0600
Subject: [PATCH] Skip POI finding if stuck in vehicle
Copyright (C) 2020 Technove LLC
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it under the terms of the GNU General Public License as published by
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diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/AcquirePoi.java b/src/main/java/net/minecraft/world/entity/ai/behavior/AcquirePoi.java
index 21e50342598f7cd9efa1a39e70bd72d152d98812..e8aa27547e3fa1a42720889c7038d4fb0273e7b5 100644
--- a/src/main/java/net/minecraft/world/entity/ai/behavior/AcquirePoi.java
+++ b/src/main/java/net/minecraft/world/entity/ai/behavior/AcquirePoi.java
@@ -57,6 +57,7 @@ public class AcquirePoi {
return false;
} else {
mutableLong.setValue(time + 20L + (long)world.getRandom().nextInt(20));
+ if (entity.getNavigation().isStuck()) mutableLong.add(200); // Paper - Perf: Wait an additional 10s to check again if they're stuck
PoiManager poiManager = world.getPoiManager();
long2ObjectMap.long2ObjectEntrySet().removeIf(entry -> !entry.getValue().isStillValid(time));
Predicate<BlockPos> predicate2 = pos -> {