13
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geforkt von Mirrors/Paper
Paper/Spigot-Server-Patches/0400-Configurable-projectile-relative-velocity.patch
Zach Brown 0d3b35c339
Rename baby zombie movement config option
This option does not set the absolute speed of the entity as the name
implies. It sets a modifier. The default (vanilla) value of `0.5` sets
the baby zombie to move at 50% faster than the base speed.

A negative value like `-0.4` would set them to move at 40% slower.

There should be no functional changes as a result of this change, it's
just clarifying the config name.
2019-10-26 17:55:58 -05:00

70 Zeilen
4.0 KiB
Diff

From 6343919aa4c2103ca7f080a2c485ad1fcb300119 Mon Sep 17 00:00:00 2001
From: Lucavon <lucavonlp@gmail.com>
Date: Tue, 23 Jul 2019 20:29:20 -0500
Subject: [PATCH] Configurable projectile relative velocity
This patch adds an option "disable relative projectile velocity", which, when
nabled, will cause projectiles to ignore the shooter's current velocity,
like they did in Minecraft 1.8 and prior.
If a player is falling, for example, their shooting range will be drastically
reduced, as a downwards velocity is applied to the projectile. This prevents
players from saving themselves from falling off floating islands, for example,
as a thrown ender pearl will not make it back to the island, while it would
have in 1.8.
While this could easily be done with plugins, too, there are multiple problems:
P1) If multiple plugins cancel the velocity by subtracting the shooter's velocity
from the projectile's velocity, the projectile's velocity would be different.
As there's no way to detect whether the projectile's velocity has already been
adjusted to ignore the player's velocity, plugins can't not do it if it's not
necessary.
P2) I've noticed some inconsistencies, e.g. weird velocity when shooting while
using an elytra. Checking for those inconsistencies is possible, but not as
efficient as just not applying the velocity in the first place.
P3) Solutions for 1) and especially 2) might not be future-proof, while this
server-internal fix makes this change future-proof.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 59671c5c3..56ca65819 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -562,4 +562,9 @@ public class PaperWorldConfig {
}
log("Anti-Xray: " + (antiXray ? "enabled" : "disabled") + " / Engine Mode: " + engineMode.getDescription() + " / Chunk Edge Mode: " + chunkEdgeMode.getDescription() + " / Up to " + ((maxChunkSectionIndex + 1) * 16) + " blocks / Update Radius: " + updateRadius);
}
+
+ public boolean disableRelativeProjectileVelocity;
+ private void disableRelativeProjectileVelocity() {
+ disableRelativeProjectileVelocity = getBoolean("game-mechanics.disable-relative-projectile-velocity", false);
+ }
}
diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java
index a9575d310..5f3e1ccb4 100644
--- a/src/main/java/net/minecraft/server/EntityArrow.java
+++ b/src/main/java/net/minecraft/server/EntityArrow.java
@@ -85,7 +85,7 @@ public abstract class EntityArrow extends Entity implements IProjectile {
float f7 = MathHelper.cos(f1 * 0.017453292F) * MathHelper.cos(f * 0.017453292F);
this.shoot((double) f5, (double) f6, (double) f7, f3, f4);
- this.setMot(this.getMot().add(entity.getMot().x, entity.onGround ? 0.0D : entity.getMot().y, entity.getMot().z));
+ if (!entity.world.paperConfig.disableRelativeProjectileVelocity) this.setMot(this.getMot().add(entity.getMot().x, entity.onGround ? 0.0D : entity.getMot().y, entity.getMot().z)); // Paper - allow disabling relative velocity
}
@Override
diff --git a/src/main/java/net/minecraft/server/EntityProjectile.java b/src/main/java/net/minecraft/server/EntityProjectile.java
index 18d28a151..bd4ca73f6 100644
--- a/src/main/java/net/minecraft/server/EntityProjectile.java
+++ b/src/main/java/net/minecraft/server/EntityProjectile.java
@@ -43,7 +43,7 @@ public abstract class EntityProjectile extends Entity implements IProjectile {
this.shoot((double) f5, (double) f6, (double) f7, f3, f4);
Vec3D vec3d = entity.getMot();
- this.setMot(this.getMot().add(vec3d.x, entity.onGround ? 0.0D : vec3d.y, vec3d.z));
+ if (!entity.world.paperConfig.disableRelativeProjectileVelocity) this.setMot(this.getMot().add(vec3d.x, entity.onGround ? 0.0D : vec3d.y, vec3d.z)); // Paper - allow disabling relative velocity
}
@Override
--
2.23.0