Paper/patches/server/0653-Fix-PlayerItemConsumeEvent-cancelling-properly.patch
MiniDigger 4104545b11 remove system property for book size limits
"It was from a different time before books were as jank as they are now. As time has gone on they've only proven to be worse and worse."
2021-06-17 21:12:40 +02:00

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1.3 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: chickeneer <emcchickeneer@gmail.com>
Date: Fri, 19 Mar 2021 00:33:15 -0500
Subject: [PATCH] Fix PlayerItemConsumeEvent cancelling properly
When the active item is not cleared, the item is still readied
for use and will repeatedly trigger the PlayerItemConsumeEvent
till their item is switched.
This patch clears the active item when the event is cancelled
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 9e89e7fc7061bbd9f09744f8fcf706c43bda693f..76400ad859d478139b9fd0433dca2a98ae49d2db 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -3696,6 +3696,7 @@ public abstract class LivingEntity extends Entity {
level.getCraftServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
+ this.stopUsingItem(); // Paper - event is using an item, clear active item to reset its use
// Update client
((ServerPlayer) this).getBukkitEntity().updateInventory();
((ServerPlayer) this).getBukkitEntity().updateScaledHealth();