36c4831619
I was not correctly checking if the status was even cached. Actually fix it this time Do not forget about the async chunk placeholder Actually fix it this time I hope No plugin tickets for getChunkAtGen(x, z, boolean) Change ChunkStatus ABI This is required for asynchronous IO. async io will require calls to getChunkStatusIfCached to return the chunk status for a chunk currently queued to save - this cannot be reasonably done with current ABI
29 Zeilen
1.4 KiB
Diff
29 Zeilen
1.4 KiB
Diff
From ba7006117301143d6877b70bfd4f0043feb4fa5d Mon Sep 17 00:00:00 2001
|
|
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
|
|
Date: Sat, 22 Jun 2019 04:20:47 -0700
|
|
Subject: [PATCH] Use ChunkStatus cache when saving protochunks
|
|
|
|
The cache should contain the chunk status when saving. If not it
|
|
will load it.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
|
|
index e2f8b18d9..7cb5438e4 100644
|
|
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
|
|
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
|
|
@@ -723,8 +723,10 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
|
NBTTagCompound nbttagcompound;
|
|
|
|
if (chunkstatus.getType() != ChunkStatus.Type.LEVELCHUNK) {
|
|
- nbttagcompound = this.readChunkData(chunkcoordintpair);
|
|
- if (nbttagcompound != null && ChunkRegionLoader.a(nbttagcompound) == ChunkStatus.Type.LEVELCHUNK) {
|
|
+ // Paper start - Optimize save by using status cache
|
|
+ ChunkStatus statusOnDisk = this.getChunkStatusOnDisk(chunkcoordintpair);
|
|
+ if (statusOnDisk != null && statusOnDisk.getType() == ChunkStatus.Type.LEVELCHUNK) {
|
|
+ // Paper end
|
|
return false;
|
|
}
|
|
|
|
--
|
|
2.22.0
|
|
|