Paper/patches/api/0441-Add-player-idle-duration-API.patch
Jake Potrebic 2f92d4e00e
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
01bb6ba7 PR-936: Add new PersistentDataContainer methods and clean up docs
bc145b90 PR-940: Create registry for banner pattern and cat type

CraftBukkit Changes:
cb2ea54de SPIGOT-7440, PR-1292: Fire EntityTeleportEvent for end gateways
4fea66e44 PR-1299: Add new PersistentDataContainer methods and clean up docs
b483a20db PR-1303: Create registry for banner pattern and cat type
4642dd526 SPIGOT-7535: Fix maps not having an ID and also call MapInitializeEvent in more places
2023-12-08 11:00:39 -08:00

42 Zeilen
1.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: booky10 <boooky10@gmail.com>
Date: Sat, 14 Oct 2023 03:11:11 +0200
Subject: [PATCH] Add player idle duration API
Implements API for getting and resetting a player's idle duration.
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index 0909c7d1dae6192e3103f4eaeb08bf3efbbd4153..962283d336e6d53941cebbc3a995d403ff989f66 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -3387,6 +3387,29 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
void increaseWardenWarningLevel();
// Paper end
+ // Paper start
+ /**
+ * The idle duration is reset when the player
+ * sends specific action packets.
+ * <p>
+ * After the idle duration exceeds {@link org.bukkit.Bukkit#getIdleTimeout()}, the
+ * player will be kicked for {@link org.bukkit.event.player.PlayerKickEvent.Cause#IDLING}.
+ *
+ * @return the current idle duration of this player
+ */
+ @NotNull Duration getIdleDuration();
+
+ /**
+ * Resets this player's idle duration.
+ * <p>
+ * After the idle duration exceeds {@link org.bukkit.Bukkit#getIdleTimeout()}, the
+ * player will be kicked for {@link org.bukkit.event.player.PlayerKickEvent.Cause#IDLING}.
+ *
+ * @see #getIdleDuration()
+ */
+ void resetIdleDuration();
+ // Paper end
+
@NotNull
@Override
Spigot spigot();