Paper/patches/server/0698-Fix-block-drops-position-losing-precision-millions-o.patch
Spottedleaf 41647af74c Do not use worldgen executor for api profile completions
We cannot put blocking network I/O onto the worldgen threads,
this will crash the server if it stalls
2022-07-03 14:55:56 -07:00

42 Zeilen
3.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Date: Thu, 12 Aug 2021 21:15:38 -0700
Subject: [PATCH] Fix block drops position losing precision millions of blocks
out
diff --git a/src/main/java/net/minecraft/world/level/block/Block.java b/src/main/java/net/minecraft/world/level/block/Block.java
index d63c320051b9d58c3503d268c7913673679c79dd..718c67c630f7799c20df9850d9c2056a7218c220 100644
--- a/src/main/java/net/minecraft/world/level/block/Block.java
+++ b/src/main/java/net/minecraft/world/level/block/Block.java
@@ -346,9 +346,11 @@ public class Block extends BlockBehaviour implements ItemLike {
public static void popResource(Level world, BlockPos pos, ItemStack stack) {
float f = EntityType.ITEM.getHeight() / 2.0F;
- double d0 = (double) ((float) pos.getX() + 0.5F) + Mth.nextDouble(world.random, -0.25D, 0.25D);
- double d1 = (double) ((float) pos.getY() + 0.5F) + Mth.nextDouble(world.random, -0.25D, 0.25D) - (double) f;
- double d2 = (double) ((float) pos.getZ() + 0.5F) + Mth.nextDouble(world.random, -0.25D, 0.25D);
+ // Paper start - don't convert potentially massive numbers to floats
+ double d0 = pos.getX() + 0.5D + Mth.nextDouble(world.random, -0.25D, 0.25D);
+ double d1 = pos.getY() + 0.5D + Mth.nextDouble(world.random, -0.25D, 0.25D) - (double) f;
+ double d2 = pos.getZ() + 0.5D + Mth.nextDouble(world.random, -0.25D, 0.25D);
+ // Paper end
Block.popResource(world, () -> {
return new ItemEntity(world, d0, d1, d2, stack);
@@ -361,9 +363,11 @@ public class Block extends BlockBehaviour implements ItemLike {
int k = direction.getStepZ();
float f = EntityType.ITEM.getWidth() / 2.0F;
float f1 = EntityType.ITEM.getHeight() / 2.0F;
- double d0 = (double) ((float) pos.getX() + 0.5F) + (i == 0 ? Mth.nextDouble(world.random, -0.25D, 0.25D) : (double) ((float) i * (0.5F + f)));
- double d1 = (double) ((float) pos.getY() + 0.5F) + (j == 0 ? Mth.nextDouble(world.random, -0.25D, 0.25D) : (double) ((float) j * (0.5F + f1))) - (double) f1;
- double d2 = (double) ((float) pos.getZ() + 0.5F) + (k == 0 ? Mth.nextDouble(world.random, -0.25D, 0.25D) : (double) ((float) k * (0.5F + f)));
+ // Paper start - don't convert potentially massive numbers to floats
+ double d0 = pos.getX() + 0.5D + (i == 0 ? Mth.nextDouble(world.random, -0.25D, 0.25D) : (double) ((float) i * (0.5F + f)));
+ double d1 = pos.getY() + 0.5D + (j == 0 ? Mth.nextDouble(world.random, -0.25D, 0.25D) : (double) ((float) j * (0.5F + f1))) - (double) f1;
+ double d2 = pos.getZ() + 0.5D + (k == 0 ? Mth.nextDouble(world.random, -0.25D, 0.25D) : (double) ((float) k * (0.5F + f)));
+ // Paper end
double d3 = i == 0 ? Mth.nextDouble(world.random, -0.1D, 0.1D) : (double) i * 0.1D;
double d4 = j == 0 ? Mth.nextDouble(world.random, 0.0D, 0.1D) : (double) j * 0.1D + 0.1D;
double d5 = k == 0 ? Mth.nextDouble(world.random, -0.1D, 0.1D) : (double) k * 0.1D;