geforkt von Mirrors/Paper
ac554ad46d
Updated Upstream (Bukkit/CraftBukkit) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: fa99e752 PR-1007: Add ItemMeta#getAsComponentString() 94a91782 Fix copy-pasted BlockType.Typed documentation 9b34ac8c Largely restore deprecated PotionData API 51a6449b PR-1008: Deprecate ITEMS_TOOLS, removed in 1.20.5 702d15fe Fix Javadoc reference 42f6cdf4 PR-919: Add internal ItemType and BlockType, delegate Material methods to them 237bb37b SPIGOT-1166, SPIGOT-7647: Expose Damager BlockState in EntityDamageByBlockEvent 035ea146 SPIGOT-6993: Allow #setVelocity to change the speed of a fireball and add a note to #setDirection about it 8c7880fb PR-1004: Improve field rename handling and centralize conversion between bukkit and string more 87c90e93 SPIGOT-7650: Add DamageSource for EntityDeathEvent and PlayerDeathEvent CraftBukkit Changes: 4af0f22e8 SPIGOT-7664: Item meta should prevail over block states c2ccc46ec SPIGOT-7666: Fix access to llama and horse special slot 124ac66d7 SPIGOT-7665: Fix ThrownPotion#getEffects() implementation only bringing custom effects 66f1f439a Restore null page behaviour of signed books even though not strictly allowed by API 6118e5398 Fix regression listening to minecraft:brand custom payloads c1a26b366 Fix unnecessary and potential not thread-safe chat visibility check 12360a7ec Remove unused imports 147b098b4 PR-1397: Add ItemMeta#getAsComponentString() 428aefe0e Largely restore deprecated PotionData API afe5b5ee9 PR-1275: Add internal ItemType and BlockType, delegate Material methods to them 8afeafa7d SPIGOT-1166, SPIGOT-7647: Expose Damager BlockState in EntityDamageByBlockEvent 4e7d749d4 SPIGOT-6993: Allow #setVelocity to change the speed of a fireball and add a note to #setDirection about it 441880757 Support both entity_data and bucket_entity_data on axolotl/fish buckets 0e22fdd1e Fix custom direct BlockState being not correctly set in DamageSource f2182ed47 SPIGOT-7659: TropicalFishBucketMeta should use BUCKET_ENTITY_DATA 2a6207fe1 PR-1393: Improve field rename handling and centralize conversion between bukkit and string more c024a5039 SPIGOT-7650: Add DamageSource for EntityDeathEvent and PlayerDeathEvent 741b84480 PR-1390: Improve internal handling of damage sources 0364df4e1 SPIGOT-7657: Error when loading angry entities
109 Zeilen
7.2 KiB
Diff
109 Zeilen
7.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sat, 29 Oct 2022 17:02:42 -0700
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Subject: [PATCH] Fix possible StackOverflowError for some dispenses
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For saddles, carpets, horse armor, and chests for horse-likes
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a BlockDispenseEvent handler that always mutated the item without
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changing the type would result in a SO error because when it went
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to find the replacement dispense behavior (since the item "changed")
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it didn't properly handle if the replacement was the same instance
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of dispense behavior.
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Additionally equippable mob heads, wither skulls, and carved pumpkins
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are subject to the same possible error.
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diff --git a/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java b/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java
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index 4fa838bf97ede6e1c893ba64f53aa7af5db0405a..32084df594649d8da04052bbfa111896d8ea1f91 100644
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--- a/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java
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+++ b/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java
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@@ -238,7 +238,7 @@ public interface DispenseItemBehavior {
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// Chain to handler for new item
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ItemStack eventStack = CraftItemStack.asNMSCopy(event.getItem());
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DispenseItemBehavior idispensebehavior = (DispenseItemBehavior) DispenserBlock.DISPENSER_REGISTRY.get(eventStack.getItem());
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- if (idispensebehavior != DispenseItemBehavior.NOOP && idispensebehavior != ArmorItem.DISPENSE_ITEM_BEHAVIOR) {
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+ if (idispensebehavior != DispenseItemBehavior.NOOP && idispensebehavior != this) { // Paper - fix possible StackOverflowError
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idispensebehavior.dispense(pointer, eventStack);
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return stack;
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}
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@@ -294,7 +294,7 @@ public interface DispenseItemBehavior {
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// Chain to handler for new item
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ItemStack eventStack = CraftItemStack.asNMSCopy(event.getItem());
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DispenseItemBehavior idispensebehavior = (DispenseItemBehavior) DispenserBlock.DISPENSER_REGISTRY.get(eventStack.getItem());
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- if (idispensebehavior != DispenseItemBehavior.NOOP && idispensebehavior != ArmorItem.DISPENSE_ITEM_BEHAVIOR) {
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+ if (idispensebehavior != DispenseItemBehavior.NOOP && idispensebehavior != this) { // Paper - fix possible StackOverflowError
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idispensebehavior.dispense(pointer, eventStack);
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return stack;
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}
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@@ -368,7 +368,7 @@ public interface DispenseItemBehavior {
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// Chain to handler for new item
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ItemStack eventStack = CraftItemStack.asNMSCopy(event.getItem());
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DispenseItemBehavior idispensebehavior = (DispenseItemBehavior) DispenserBlock.DISPENSER_REGISTRY.get(eventStack.getItem());
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- if (idispensebehavior != DispenseItemBehavior.NOOP && idispensebehavior != ArmorItem.DISPENSE_ITEM_BEHAVIOR) {
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+ if (idispensebehavior != DispenseItemBehavior.NOOP && idispensebehavior != this) { // Paper - fix possible StackOverflowError
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idispensebehavior.dispense(pointer, eventStack);
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return stack;
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}
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@@ -710,7 +710,7 @@ public interface DispenseItemBehavior {
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OptionalDispenseItemBehavior dispensebehaviormaybe1 = new OptionalDispenseItemBehavior() {
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@Override
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protected ItemStack execute(BlockSource pointer, ItemStack stack) {
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- this.setSuccess(ArmorItem.dispenseArmor(pointer, stack));
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+ this.setSuccess(ArmorItem.dispenseArmor(pointer, stack, this)); // Paper - fix possible StackOverflowError
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return stack;
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}
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};
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@@ -764,7 +764,7 @@ public interface DispenseItemBehavior {
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stack.shrink(1);
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this.setSuccess(true);
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} else {
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- this.setSuccess(ArmorItem.dispenseArmor(pointer, stack));
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+ this.setSuccess(ArmorItem.dispenseArmor(pointer, stack, this)); // Paper - fix possible StackOverflowError
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}
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return stack;
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@@ -810,7 +810,7 @@ public interface DispenseItemBehavior {
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stack.shrink(1);
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this.setSuccess(true);
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} else {
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- this.setSuccess(ArmorItem.dispenseArmor(pointer, stack));
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+ this.setSuccess(ArmorItem.dispenseArmor(pointer, stack, this)); // Paper - fix possible StackOverflowError
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}
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return stack;
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diff --git a/src/main/java/net/minecraft/world/item/ArmorItem.java b/src/main/java/net/minecraft/world/item/ArmorItem.java
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index e766397aae3f73548b290b0809b9d1ca0967ea39..786e4a8700cb84b16dd9b8892a0d1d5803924d81 100644
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--- a/src/main/java/net/minecraft/world/item/ArmorItem.java
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+++ b/src/main/java/net/minecraft/world/item/ArmorItem.java
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@@ -48,14 +48,20 @@ public class ArmorItem extends Item implements Equipable {
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public static final DispenseItemBehavior DISPENSE_ITEM_BEHAVIOR = new DefaultDispenseItemBehavior() {
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@Override
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protected ItemStack execute(BlockSource pointer, ItemStack stack) {
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- return ArmorItem.dispenseArmor(pointer, stack) ? stack : super.execute(pointer, stack);
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+ return ArmorItem.dispenseArmor(pointer, stack, this) ? stack : super.execute(pointer, stack); // Paper - fix possible StackOverflowError
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}
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};
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protected final ArmorItem.Type type;
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protected final Holder<ArmorMaterial> material;
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private final Supplier<ItemAttributeModifiers> defaultModifiers;
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+ @Deprecated @io.papermc.paper.annotation.DoNotUse // Paper
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public static boolean dispenseArmor(BlockSource pointer, ItemStack armor) {
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+ // Paper start
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+ return dispenseArmor(pointer, armor, null);
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+ }
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+ public static boolean dispenseArmor(BlockSource pointer, ItemStack armor, @javax.annotation.Nullable DispenseItemBehavior currentBehavior) {
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+ // Paper end
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BlockPos blockposition = pointer.pos().relative((Direction) pointer.state().getValue(DispenserBlock.FACING));
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List<LivingEntity> list = pointer.level().getEntitiesOfClass(LivingEntity.class, new AABB(blockposition), EntitySelector.NO_SPECTATORS.and(new EntitySelector.MobCanWearArmorEntitySelector(armor)));
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@@ -86,7 +92,7 @@ public class ArmorItem extends Item implements Equipable {
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// Chain to handler for new item
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ItemStack eventStack = CraftItemStack.asNMSCopy(event.getItem());
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DispenseItemBehavior idispensebehavior = (DispenseItemBehavior) DispenserBlock.DISPENSER_REGISTRY.get(eventStack.getItem());
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- if (idispensebehavior != DispenseItemBehavior.NOOP && idispensebehavior != ArmorItem.DISPENSE_ITEM_BEHAVIOR) {
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+ if (idispensebehavior != DispenseItemBehavior.NOOP && (currentBehavior == null || idispensebehavior != currentBehavior)) { // Paper - fix possible StackOverflowError
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idispensebehavior.dispense(pointer, eventStack);
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return true;
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}
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