geforkt von Mirrors/Paper
ac554ad46d
Updated Upstream (Bukkit/CraftBukkit) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: fa99e752 PR-1007: Add ItemMeta#getAsComponentString() 94a91782 Fix copy-pasted BlockType.Typed documentation 9b34ac8c Largely restore deprecated PotionData API 51a6449b PR-1008: Deprecate ITEMS_TOOLS, removed in 1.20.5 702d15fe Fix Javadoc reference 42f6cdf4 PR-919: Add internal ItemType and BlockType, delegate Material methods to them 237bb37b SPIGOT-1166, SPIGOT-7647: Expose Damager BlockState in EntityDamageByBlockEvent 035ea146 SPIGOT-6993: Allow #setVelocity to change the speed of a fireball and add a note to #setDirection about it 8c7880fb PR-1004: Improve field rename handling and centralize conversion between bukkit and string more 87c90e93 SPIGOT-7650: Add DamageSource for EntityDeathEvent and PlayerDeathEvent CraftBukkit Changes: 4af0f22e8 SPIGOT-7664: Item meta should prevail over block states c2ccc46ec SPIGOT-7666: Fix access to llama and horse special slot 124ac66d7 SPIGOT-7665: Fix ThrownPotion#getEffects() implementation only bringing custom effects 66f1f439a Restore null page behaviour of signed books even though not strictly allowed by API 6118e5398 Fix regression listening to minecraft:brand custom payloads c1a26b366 Fix unnecessary and potential not thread-safe chat visibility check 12360a7ec Remove unused imports 147b098b4 PR-1397: Add ItemMeta#getAsComponentString() 428aefe0e Largely restore deprecated PotionData API afe5b5ee9 PR-1275: Add internal ItemType and BlockType, delegate Material methods to them 8afeafa7d SPIGOT-1166, SPIGOT-7647: Expose Damager BlockState in EntityDamageByBlockEvent 4e7d749d4 SPIGOT-6993: Allow #setVelocity to change the speed of a fireball and add a note to #setDirection about it 441880757 Support both entity_data and bucket_entity_data on axolotl/fish buckets 0e22fdd1e Fix custom direct BlockState being not correctly set in DamageSource f2182ed47 SPIGOT-7659: TropicalFishBucketMeta should use BUCKET_ENTITY_DATA 2a6207fe1 PR-1393: Improve field rename handling and centralize conversion between bukkit and string more c024a5039 SPIGOT-7650: Add DamageSource for EntityDeathEvent and PlayerDeathEvent 741b84480 PR-1390: Improve internal handling of damage sources 0364df4e1 SPIGOT-7657: Error when loading angry entities
172 Zeilen
13 KiB
Diff
172 Zeilen
13 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Tue, 27 Jun 2023 21:09:11 -0400
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Subject: [PATCH] Dont resend blocks on interactions
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In general, the client now has an acknowledgment system which will prevent block changes made by the client to be reverted correctly.
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It should be noted that this system does not yet support block entities, so those still need to resynced when needed.
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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index cef3a64b5e6c4d34ed079078420078a7adfcd574..3dff328c5e4456aae291a8dec82766681f49af06 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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@@ -202,7 +202,7 @@ public class ServerPlayerGameMode {
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PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK, pos, direction, this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND);
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if (event.isCancelled()) {
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// Let the client know the block still exists
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- this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
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+ // this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos)); // Paper - Don't resync blocks
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// Update any tile entity data for this block
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capturedBlockEntity = true; // Paper - Send block entities after destroy prediction
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return;
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@@ -217,7 +217,7 @@ public class ServerPlayerGameMode {
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// Spigot start - handle debug stick left click for non-creative
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if (this.player.getMainHandItem().is(net.minecraft.world.item.Items.DEBUG_STICK)
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&& ((net.minecraft.world.item.DebugStickItem) net.minecraft.world.item.Items.DEBUG_STICK).handleInteraction(this.player, this.level.getBlockState(pos), this.level, pos, false, this.player.getMainHandItem())) {
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- this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
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+ // this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos)); // Paper - Don't resync block
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return;
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}
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// Spigot end
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@@ -235,15 +235,17 @@ public class ServerPlayerGameMode {
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// CraftBukkit start - Swings at air do *NOT* exist.
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if (event.useInteractedBlock() == Event.Result.DENY) {
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// If we denied a door from opening, we need to send a correcting update to the client, as it already opened the door.
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- BlockState data = this.level.getBlockState(pos);
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- if (data.getBlock() instanceof DoorBlock) {
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- // For some reason *BOTH* the bottom/top part have to be marked updated.
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- boolean bottom = data.getValue(DoorBlock.HALF) == DoubleBlockHalf.LOWER;
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- this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
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- this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, bottom ? pos.above() : pos.below()));
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- } else if (data.getBlock() instanceof TrapDoorBlock) {
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- this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
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- }
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+ // Paper start - Don't resync blocks
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+ //BlockState data = this.level.getBlockState(pos);
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+ //if (data.getBlock() instanceof DoorBlock) {
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+ // // For some reason *BOTH* the bottom/top part have to be marked updated.
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+ // boolean bottom = data.getValue(DoorBlock.HALF) == DoubleBlockHalf.LOWER;
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+ // this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
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+ // this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, bottom ? pos.above() : pos.below()));
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+ //} else if (data.getBlock() instanceof TrapDoorBlock) {
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+ // this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
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+ //}
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+ // Paper end - Don't resync blocks
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} else if (!iblockdata.isAir()) {
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iblockdata.attack(this.level, pos, this.player);
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f = iblockdata.getDestroyProgress(this.player, this.player.level(), pos);
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@@ -252,7 +254,7 @@ public class ServerPlayerGameMode {
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if (event.useItemInHand() == Event.Result.DENY) {
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// If we 'insta destroyed' then the client needs to be informed.
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if (f > 1.0f) {
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- this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
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+ // this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos)); // Paper - Don't resync blocks
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}
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return;
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}
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@@ -260,7 +262,7 @@ public class ServerPlayerGameMode {
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if (blockEvent.isCancelled()) {
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// Let the client know the block still exists
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- this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
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+ // this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos)); // Paper - Don't resync block
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return;
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}
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@@ -351,7 +353,7 @@ public class ServerPlayerGameMode {
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// Tell client the block is gone immediately then process events
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// Don't tell the client if its a creative sword break because its not broken!
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- if (this.level.getBlockEntity(pos) == null && !isSwordNoBreak) {
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+ if (false && this.level.getBlockEntity(pos) == null && !isSwordNoBreak) { // Paper - Don't resync block
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ClientboundBlockUpdatePacket packet = new ClientboundBlockUpdatePacket(pos, Blocks.AIR.defaultBlockState());
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this.player.connection.send(packet);
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}
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@@ -377,13 +379,15 @@ public class ServerPlayerGameMode {
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if (isSwordNoBreak) {
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return false;
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}
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+ // Paper start - Don't resync blocks
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// Let the client know the block still exists
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- this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
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+ //this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
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// Brute force all possible updates
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- for (Direction dir : Direction.values()) {
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- this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos.relative(dir)));
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- }
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+ //for (Direction dir : Direction.values()) {
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+ // this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos.relative(dir)));
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+ //}
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+ // Paper end - Don't resync blocks
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// Update any tile entity data for this block
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if (!captureSentBlockEntities) { // Paper - Send block entities after destroy prediction
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@@ -532,16 +536,18 @@ public class ServerPlayerGameMode {
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if (event.useInteractedBlock() == Event.Result.DENY) {
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// If we denied a door from opening, we need to send a correcting update to the client, as it already opened the door.
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if (iblockdata.getBlock() instanceof DoorBlock) {
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- boolean bottom = iblockdata.getValue(DoorBlock.HALF) == DoubleBlockHalf.LOWER;
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- player.connection.send(new ClientboundBlockUpdatePacket(world, bottom ? blockposition.above() : blockposition.below()));
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+ // Paper start - Don't resync blocks
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+ // boolean bottom = iblockdata.getValue(DoorBlock.HALF) == DoubleBlockHalf.LOWER;
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+ // player.connection.send(new ClientboundBlockUpdatePacket(world, bottom ? blockposition.above() : blockposition.below()));
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+ // Paper end - Don't resync blocks
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} else if (iblockdata.getBlock() instanceof CakeBlock) {
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player.getBukkitEntity().sendHealthUpdate(); // SPIGOT-1341 - reset health for cake
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} else if (this.interactItemStack.getItem() instanceof DoubleHighBlockItem) {
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// send a correcting update to the client, as it already placed the upper half of the bisected item
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- player.connection.send(new ClientboundBlockUpdatePacket(world, blockposition.relative(hitResult.getDirection()).above()));
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+ //player.connection.send(new ClientboundBlockUpdatePacket(world, blockposition.relative(hitResult.getDirection()).above())); // Paper - Don't resync blocks
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// send a correcting update to the client for the block above as well, this because of replaceable blocks (such as grass, sea grass etc)
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- player.connection.send(new ClientboundBlockUpdatePacket(world, blockposition.above()));
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+ //player.connection.send(new ClientboundBlockUpdatePacket(world, blockposition.above())); // Paper - Don't resync blocks
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// Paper start - extend Player Interact cancellation // TODO: consider merging this into the extracted method
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} else if (iblockdata.is(Blocks.STRUCTURE_BLOCK) || iblockdata.getBlock() instanceof net.minecraft.world.level.block.CommandBlock) {
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player.connection.send(new net.minecraft.network.protocol.game.ClientboundContainerClosePacket(this.player.containerMenu.containerId));
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diff --git a/src/main/java/net/minecraft/world/item/BucketItem.java b/src/main/java/net/minecraft/world/item/BucketItem.java
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index 6d494b80ae002aea00afa44adf83dad1ae5bbbc1..49557d6f22c5725c663a231deab019d4f6fe95fa 100644
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--- a/src/main/java/net/minecraft/world/item/BucketItem.java
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+++ b/src/main/java/net/minecraft/world/item/BucketItem.java
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@@ -78,7 +78,7 @@ public class BucketItem extends Item implements DispensibleContainerItem {
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PlayerBucketFillEvent event = CraftEventFactory.callPlayerBucketFillEvent((ServerLevel) world, user, blockposition, blockposition, movingobjectpositionblock.getDirection(), itemstack, dummyFluid.getItem(), hand);
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if (event.isCancelled()) {
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- ((ServerPlayer) user).connection.send(new ClientboundBlockUpdatePacket(world, blockposition)); // SPIGOT-5163 (see PlayerInteractManager)
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+ // ((ServerPlayer) user).connection.send(new ClientboundBlockUpdatePacket(world, blockposition)); // SPIGOT-5163 (see PlayerInteractManager) // Paper - Don't resend blocks
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((ServerPlayer) user).getBukkitEntity().updateInventory(); // SPIGOT-4541
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return InteractionResultHolder.fail(itemstack);
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}
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@@ -185,7 +185,7 @@ public class BucketItem extends Item implements DispensibleContainerItem {
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if (flag2 && entityhuman != null) {
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PlayerBucketEmptyEvent event = CraftEventFactory.callPlayerBucketEmptyEvent((ServerLevel) world, entityhuman, blockposition, clicked, enumdirection, itemstack, enumhand);
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if (event.isCancelled()) {
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- ((ServerPlayer) entityhuman).connection.send(new ClientboundBlockUpdatePacket(world, blockposition)); // SPIGOT-4238: needed when looking through entity
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+ // ((ServerPlayer) entityhuman).connection.send(new ClientboundBlockUpdatePacket(world, blockposition)); // SPIGOT-4238: needed when looking through entity // Paper - Don't resend blocks
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((ServerPlayer) entityhuman).getBukkitEntity().updateInventory(); // SPIGOT-4541
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return false;
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}
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diff --git a/src/main/java/net/minecraft/world/item/ItemStack.java b/src/main/java/net/minecraft/world/item/ItemStack.java
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index f309bd640dfac68b9a1cf59bb52d315285b91c2c..3e9caee7322d7ffdb93fd7d063675dddc4c71226 100644
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--- a/src/main/java/net/minecraft/world/item/ItemStack.java
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+++ b/src/main/java/net/minecraft/world/item/ItemStack.java
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@@ -479,10 +479,12 @@ public final class ItemStack implements DataComponentHolder {
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world.preventPoiUpdated = false;
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// Brute force all possible updates
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- BlockPos placedPos = ((CraftBlock) placeEvent.getBlock()).getPosition();
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- for (Direction dir : Direction.values()) {
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- ((ServerPlayer) entityhuman).connection.send(new ClientboundBlockUpdatePacket(world, placedPos.relative(dir)));
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- }
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+ // Paper start - Don't resync blocks
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+ // BlockPos placedPos = ((CraftBlock) placeEvent.getBlock()).getPosition();
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+ // for (Direction dir : Direction.values()) {
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+ // ((ServerPlayer) entityhuman).connection.send(new ClientboundBlockUpdatePacket(world, placedPos.relative(dir)));
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+ // }
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+ // Paper end - Don't resync blocks
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SignItem.openSign = null; // SPIGOT-6758 - Reset on early return
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} else {
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// Change the stack to its new contents if it hasn't been tampered with.
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