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geforkt von Mirrors/Paper
Paper/patches/server/0817-Break-redstone-on-top-of-trap-doors-early.patch
Bjarne Koll 77a5779e24
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#11197)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
2ec53f49 PR-1050: Fix empty result check for Complex Recipes
10671012 PR-1044: Add CrafterCraftEvent
4d87ffe0 Use correct method in JavaDoc
ae5e5817 SPIGOT-7850: Add API for Bogged shear state
46b6d445 SPIGOT-7837: Support data pack banner patterns
d5d0cefc Fix JavaDoc error
b3c2b83d PR-1036: Add API for InventoryView derivatives
1fe2c75a SPIGOT-7809: Add ShieldMeta

CraftBukkit Changes:
8ee6fd1b8 SPIGOT-7857: Improve ItemMeta block data deserialization
8f26c30c6 SPIGOT-7857: Fix spurious internal NBT tag when deserializing BlockStateMeta
759061b93 SPIGOT-7855: Fire does not spread or burn blocks
00fc9fb64 SPIGOT-7853: AnvilInventory#getRepairCost() always returns 0
7501e2e04 PR-1450: Add CrafterCraftEvent
8c51673e7 SPIGOT-5731: PortalCreateEvent#getEntity returns null for nether portals ignited by flint and steel
d53d0d0b1 PR-1456: Fix inverted logic in CraftCrafterView#setSlotDisabled
682a678c8 SPIGOT-7850: Add API for Bogged shear state
fccf5243a SPIGOT-7837: Support data pack banner patterns
9c3bd4390 PR-1431: Add API for InventoryView derivatives
0cc6acbc4 SPIGOT-7849: Fix FoodComponent serialize with "using-converts-to" using null
2c5474952 Don't rely on tags for CraftItemMetas
20d107e46 SPIGOT-7846: Fix ItemMeta for hanging signs
76f59e315 Remove redundant clone in Dropper InventoryMoveItemEvent
e61a53d25 SPIGOT-7817: Call InventoryMoveItemEvent for Crafters
894682e2d SPIGOT-7839: Remove redundant Java version checks
2c12b2187 SPIGOT-7809: Add ShieldMeta and fix setting shield base colours

Spigot Changes:
fb8fb722 Rebuild patches
34bd42b7 SPIGOT-7835: Fix issue with custom hopper settings
2024-08-09 22:05:50 +02:00

41 Zeilen
2.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Mon, 1 May 2023 18:31:26 -0700
Subject: [PATCH] Break redstone on top of trap doors early
This logic hooks into the neighbour update which should be invoked
as a result of redstone powering the trap door.
diff --git a/src/main/java/net/minecraft/world/level/block/TrapDoorBlock.java b/src/main/java/net/minecraft/world/level/block/TrapDoorBlock.java
index 82e38b01446d35aa9745be6ff3c7647b46379682..336fcf4af0ffb416b5595a9e65172f36cc36aaa3 100644
--- a/src/main/java/net/minecraft/world/level/block/TrapDoorBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/TrapDoorBlock.java
@@ -153,7 +153,26 @@ public class TrapDoorBlock extends HorizontalDirectionalBlock implements SimpleW
flag1 = eventRedstone.getNewCurrent() > 0;
}
// CraftBukkit end
- if ((Boolean) state.getValue(TrapDoorBlock.OPEN) != flag1) {
+ // Paper start - break redstone on trapdoors early
+ boolean open = (Boolean) state.getValue(TrapDoorBlock.OPEN) != flag1;
+ // note: this must run before any state for this block/its neighborus are written to the world
+ // we allow the redstone event to fire so that plugins can block
+ if (flag1 && open) { // if we are now powered and it caused the trap door to open
+ // in this case, first check for the redstone on top first
+ BlockPos abovePos = pos.above();
+ BlockState above = world.getBlockState(abovePos);
+ if (above.getBlock() instanceof RedStoneWireBlock) {
+ world.setBlock(abovePos, Blocks.AIR.defaultBlockState(), Block.UPDATE_CLIENTS | Block.UPDATE_NEIGHBORS);
+ Block.popResource(world, abovePos, new net.minecraft.world.item.ItemStack(net.minecraft.world.item.Items.REDSTONE));
+ // now check that this didn't change our state
+ if (world.getBlockState(pos) != state) {
+ // our state was changed, so we cannot propagate this update
+ return;
+ }
+ }
+ }
+ if (open) {
+ // Paper end - break redstone on trapdoors early
state = (BlockState) state.setValue(TrapDoorBlock.OPEN, flag1);
this.playSound((Player) null, world, pos, flag1);
}