Paper/Spigot-Server-Patches/0046-Optimize-Pathfinding.patch
Zach Brown 70ce6ce831
Move version command update checking to the implementation
This makes it easier for downstream projects (forks) to replace the
version fetching system with their own. It is as simple as implementing
an interface and overriding the default implementation of
org.bukkit.UnsafeValues#getVersionFetcher()

It also makes it easier for us to organize things like the version
history feature.

Lastly I have updated the paper implementation to check against the site
API rather than against jenkins.
2019-05-27 04:13:41 -05:00

52 Zeilen
1.7 KiB
Diff

From b9c1926cb0c745f8fb394d57c4966b7264a76d16 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 3 Mar 2016 02:02:07 -0600
Subject: [PATCH] Optimize Pathfinding
Prevents pathfinding from spamming failures for things such as
arrow attacks.
diff --git a/src/main/java/net/minecraft/server/NavigationAbstract.java b/src/main/java/net/minecraft/server/NavigationAbstract.java
index 49b27c431..75e01c242 100644
--- a/src/main/java/net/minecraft/server/NavigationAbstract.java
+++ b/src/main/java/net/minecraft/server/NavigationAbstract.java
@@ -118,10 +118,26 @@ public abstract class NavigationAbstract {
}
public boolean a(Entity entity, double d0) {
+ // Paper start - Pathfinding optimizations
+ if (this.pathfindFailures > 10 && this.c == null && MinecraftServer.currentTick < this.lastFailure + 40) {
+ return false;
+ }
+
PathEntity pathentity = this.a(entity);
- return pathentity != null && this.a(pathentity, d0);
+ if (pathentity != null && this.a(pathentity, d0)) {
+ this.lastFailure = 0;
+ this.pathfindFailures = 0;
+ return true;
+ } else {
+ this.pathfindFailures++;
+ this.lastFailure = MinecraftServer.currentTick;
+ return false;
+ }
}
+ private int lastFailure = 0;
+ private int pathfindFailures = 0;
+ // Paper end
public boolean a(@Nullable PathEntity pathentity, double d0) {
if (pathentity == null) {
@@ -233,6 +249,7 @@ public abstract class NavigationAbstract {
}
public void o() {
+ this.pathfindFailures = 0; this.lastFailure = 0; // Paper - Pathfinding optimizations
this.c = null;
}
--
2.21.0