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geforkt von Mirrors/Paper
Paper/patches/server/0365-Optimize-Collision-to-not-load-chunks.patch
2023-06-08 12:22:12 -07:00

112 Zeilen
6.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 2 Apr 2020 02:37:57 -0400
Subject: [PATCH] Optimize Collision to not load chunks
The collision code takes an AABB and generates a cuboid of checks rather
than a cylinder, so at high velocity this can generate a lot of chunk checks.
Treat an unloaded chunk as a collision for entities, and also for players if
the "prevent moving into unloaded chunks" setting is enabled.
If that serting is not enabled, collisions will be ignored for players, since
movement will load only the chunk the player enters anyways and avoids loading
massive amounts of surrounding chunks due to large AABB lookups.
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 9bfbd2ca9d70ac25fa86e35217289cbc9f09c199..16982a16639a07e31456aa1e27c1058fbf9519ac 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -827,6 +827,7 @@ public abstract class PlayerList {
entityplayer1.forceSetPositionRotation(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
// CraftBukkit end
+ worldserver1.getChunkSource().addRegionTicket(net.minecraft.server.level.TicketType.POST_TELEPORT, new net.minecraft.world.level.ChunkPos(location.getBlockX() >> 4, location.getBlockZ() >> 4), 1, entityplayer.getId()); // Paper
while (avoidSuffocation && !worldserver1.noCollision((Entity) entityplayer1) && entityplayer1.getY() < (double) worldserver1.getMaxBuildHeight()) {
entityplayer1.setPos(entityplayer1.getX(), entityplayer1.getY() + 1.0D, entityplayer1.getZ());
}
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 4016a25357d59a8b8a6cc7e098d050aee7cc9a6c..9d59bf4b66b66e73360ce20949f0bfacaf025760 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -237,6 +237,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
public org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason spawnReason; // Paper
public com.destroystokyo.paper.loottable.PaperLootableInventoryData lootableData; // Paper
+ public boolean collisionLoadChunks = false; // Paper
private CraftEntity bukkitEntity;
public @org.jetbrains.annotations.Nullable net.minecraft.server.level.ChunkMap.TrackedEntity tracker; // Paper
diff --git a/src/main/java/net/minecraft/world/level/BlockCollisions.java b/src/main/java/net/minecraft/world/level/BlockCollisions.java
index f2c423154ed6a00882a46d93b69ed4f6ba73782c..a3eaf80b020c3bbc0306c5d17659ee661dfd275b 100644
--- a/src/main/java/net/minecraft/world/level/BlockCollisions.java
+++ b/src/main/java/net/minecraft/world/level/BlockCollisions.java
@@ -65,22 +65,41 @@ public class BlockCollisions<T> extends AbstractIterator<T> {
protected T computeNext() {
while(true) {
if (this.cursor.advance()) {
- int i = this.cursor.nextX();
- int j = this.cursor.nextY();
- int k = this.cursor.nextZ();
+ int i = this.cursor.nextX(); final int x = i; // Paper
+ int j = this.cursor.nextY(); final int y = j; // Paper
+ int k = this.cursor.nextZ(); final int z = k; // Paper
int l = this.cursor.getNextType();
if (l == 3) {
continue;
}
+ // Paper start - ensure we don't load chunks
+ final @Nullable Entity source = this.context instanceof net.minecraft.world.phys.shapes.EntityCollisionContext entityContext ? entityContext.getEntity() : null;
+ boolean far = source != null && io.papermc.paper.util.MCUtil.distanceSq(source.getX(), y, source.getZ(), x, y, z) > 14;
+ this.pos.set(x, y, z);
- BlockGetter blockGetter = this.getChunk(i, k);
- if (blockGetter == null) {
+ BlockState blockState;
+ if (this.collisionGetter instanceof net.minecraft.server.level.WorldGenRegion) {
+ BlockGetter blockGetter = this.getChunk(x, z);
+ if (blockGetter == null) {
+ continue;
+ }
+ blockState = blockGetter.getBlockState(this.pos);
+ } else if ((!far && source instanceof net.minecraft.server.level.ServerPlayer) || (source != null && source.collisionLoadChunks)) {
+ blockState = this.collisionGetter.getBlockState(this.pos);
+ } else {
+ blockState = this.collisionGetter.getBlockStateIfLoaded(this.pos);
+ }
+
+ if (blockState == null) {
+ if (!(source instanceof net.minecraft.server.level.ServerPlayer) || source.level().paperConfig().chunks.preventMovingIntoUnloadedChunks) {
+ return this.resultProvider.apply(new BlockPos.MutableBlockPos(x, y, z), Shapes.create(far ? source.getBoundingBox() : new AABB(new BlockPos(x, y, z))));
+ }
+ // Paper end
continue;
}
- this.pos.set(i, j, k);
- BlockState blockState = blockGetter.getBlockState(this.pos);
- if (this.onlySuffocatingBlocks && !blockState.isSuffocating(blockGetter, this.pos) || l == 1 && !blockState.hasLargeCollisionShape() || l == 2 && !blockState.is(Blocks.MOVING_PISTON)) {
+ // Paper - moved up
+ if (/*this.onlySuffocatingBlocks && (!blockState.isSuffocating(blockGetter, this.pos)) ||*/ l == 1 && !blockState.hasLargeCollisionShape() || l == 2 && !blockState.is(Blocks.MOVING_PISTON)) { // Paper - onlySuffocatingBlocks is only true on the client, so we don't care about it here
continue;
}
diff --git a/src/main/java/net/minecraft/world/level/CollisionGetter.java b/src/main/java/net/minecraft/world/level/CollisionGetter.java
index 30d037a8f890e06b27c5d3609bdd10e6b11cfb13..06107d69dff9f0b52a5f188095cbd9a9efa5684c 100644
--- a/src/main/java/net/minecraft/world/level/CollisionGetter.java
+++ b/src/main/java/net/minecraft/world/level/CollisionGetter.java
@@ -44,11 +44,13 @@ public interface CollisionGetter extends BlockGetter {
}
default boolean noCollision(@Nullable Entity entity, AABB box) {
+ try { if (entity != null) entity.collisionLoadChunks = true; // Paper
for(VoxelShape voxelShape : this.getBlockCollisions(entity, box)) {
if (!voxelShape.isEmpty()) {
return false;
}
}
+ } finally { if (entity != null) entity.collisionLoadChunks = false; } // Paper
if (!this.getEntityCollisions(entity, box).isEmpty()) {
return false;