Paper/Spigot-Server-Patches/0410-Fire-BlockPistonRetractEvent-for-all-empty-pistons.patch
Shane Freeder ea855e2b46 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Developers!: You will need to clean up your work/Minecraft/1.13.2 folder
for this

Also, restore a patch that was dropped in the last upstream

Bukkit Changes:
279eeab3 Fix command description not being set
96e2bb18 Remove debug print from SyntheticEventTest

CraftBukkit Changes:
d3ed1516 Fix dangerously threaded beacons
217a293d Don't relocate joptsimple to allow --help to work.
1be05a21 Prepare for imminent Java 12 release
a49270b2 Mappings Update
5259d80c SPIGOT-4669: Fix PlayerTeleportEvent coordinates for relative teleports

Spigot Changes:
e6eb36f2 Rebuild patches
2019-03-20 01:55:16 +00:00

51 Zeilen
2.6 KiB
Diff

From 5554a8ccf3d8199dea0a55f4104cd265c4d39b06 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach@zachbr.io>
Date: Thu, 31 Jan 2019 16:33:36 -0500
Subject: [PATCH] Fire BlockPistonRetractEvent for all empty pistons
There is an explicit check in the handling code for empty pistons that
prevents sticky pistons from firing the event. However when we look back
at the history we see that this check was originally added so that ONLY
sticky pistons would fire the retract event. I'm not sure why.
https://hub.spigotmc.org/stash/projects/SPIGOT/repos/craftbukkit/commits/1092acbddf07edfa4100bc6824504ac75088e913
Over the course of several updates, the meaning of that field appears to
have changed from "is NOT sticky" to "is sticky". So now its having the
opposite effect. Only normal pistons fire the retraction event. And like
all things in CB, it's just been carried around since.
If we are to believe the history, the correct fix for this issue is to
flip it so it only fires for sticky pistons, but that puts us in a
bind. It's already firing for non-sticky pistons, changing it now would
likely result in breakage. Furthermore, there is little documentation as
to WHY that was ever intended to be the case.
Instead we opt to remove the check entirely so that the event fires for
all piston types.
diff --git a/src/main/java/net/minecraft/server/BlockPiston.java b/src/main/java/net/minecraft/server/BlockPiston.java
index dbe0ff33a..0109484e0 100644
--- a/src/main/java/net/minecraft/server/BlockPiston.java
+++ b/src/main/java/net/minecraft/server/BlockPiston.java
@@ -118,7 +118,7 @@ public class BlockPiston extends BlockDirectional {
}
// CraftBukkit start
- if (!this.sticky) {
+ //if (!this.sticky) { // Paper - Prevents empty sticky pistons from firing retract - history behind is odd
org.bukkit.block.Block block = world.getWorld().getBlockAt(blockposition.getX(), blockposition.getY(), blockposition.getZ());
BlockPistonRetractEvent event = new BlockPistonRetractEvent(block, ImmutableList.<org.bukkit.block.Block>of(), CraftBlock.notchToBlockFace(enumdirection));
world.getServer().getPluginManager().callEvent(event);
@@ -126,7 +126,7 @@ public class BlockPiston extends BlockDirectional {
if (event.isCancelled()) {
return;
}
- }
+ //} // Paper
// PAIL: checkME - what happened to setTypeAndData?
// CraftBukkit end
world.playBlockAction(blockposition, this, b0, enumdirection.a());
--
2.21.0