geforkt von Mirrors/Paper
01a13871de
Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
50 Zeilen
3.1 KiB
Diff
50 Zeilen
3.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sat, 21 Aug 2021 21:54:16 -0700
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Subject: [PATCH] Fix bees aging inside hives
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Fixes bees incorrectly being aged up due to upstream's
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resetting the ticks inside hive on a failed release
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diff --git a/src/main/java/net/minecraft/world/level/block/entity/BeehiveBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/BeehiveBlockEntity.java
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index 82ad97800cb115cc4830337a59cc4608c1d4a7a0..41c9f074203915c31c1ae7a160ce509c13383f84 100644
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--- a/src/main/java/net/minecraft/world/level/block/entity/BeehiveBlockEntity.java
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+++ b/src/main/java/net/minecraft/world/level/block/entity/BeehiveBlockEntity.java
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@@ -328,7 +328,7 @@ public class BeehiveBlockEntity extends BlockEntity {
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for (Iterator iterator = bees.iterator(); iterator.hasNext(); ++tileentitybeehive_hivebee.ticksInHive) {
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tileentitybeehive_hivebee = (BeehiveBlockEntity.BeeData) iterator.next();
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- if (tileentitybeehive_hivebee.ticksInHive > tileentitybeehive_hivebee.minOccupationTicks) {
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+ if (tileentitybeehive_hivebee.exitTickCounter > tileentitybeehive_hivebee.minOccupationTicks) { // Paper - use exitTickCounter
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BeehiveBlockEntity.BeeReleaseStatus tileentitybeehive_releasestatus = tileentitybeehive_hivebee.entityData.getBoolean("HasNectar") ? BeehiveBlockEntity.BeeReleaseStatus.HONEY_DELIVERED : BeehiveBlockEntity.BeeReleaseStatus.BEE_RELEASED;
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if (BeehiveBlockEntity.releaseOccupant(world, pos, state, tileentitybeehive_hivebee, (List) null, tileentitybeehive_releasestatus, flowerPos)) {
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@@ -336,10 +336,11 @@ public class BeehiveBlockEntity extends BlockEntity {
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iterator.remove();
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// CraftBukkit start
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} else {
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- tileentitybeehive_hivebee.ticksInHive = tileentitybeehive_hivebee.minOccupationTicks / 2; // Not strictly Vanilla behaviour in cases where bees cannot spawn but still reasonable
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+ tileentitybeehive_hivebee.exitTickCounter = tileentitybeehive_hivebee.minOccupationTicks / 2; // Not strictly Vanilla behaviour in cases where bees cannot spawn but still reasonable // Paper - use exitTickCounter to keep actual bee life
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// CraftBukkit end
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}
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}
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+ tileentitybeehive_hivebee.exitTickCounter++; // Paper
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}
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if (flag) {
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@@ -428,12 +429,14 @@ public class BeehiveBlockEntity extends BlockEntity {
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final CompoundTag entityData;
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int ticksInHive;
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+ int exitTickCounter; // Paper - separate counter for checking if bee should exit to reduce exit attempts
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final int minOccupationTicks;
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BeeData(CompoundTag entityData, int ticksInHive, int minOccupationTicks) {
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BeehiveBlockEntity.removeIgnoredBeeTags(entityData);
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this.entityData = entityData;
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this.ticksInHive = ticksInHive;
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+ this.exitTickCounter = ticksInHive; // Paper
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this.minOccupationTicks = minOccupationTicks;
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}
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}
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