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geforkt von Mirrors/Paper
Paper/patches/server/0552-Fix-interact-event-not-being-called-in-adventure.patch

30 Zeilen
2.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: TheMolkaPL <themolkapl@gmail.com>
Date: Sun, 21 Jun 2020 17:21:46 +0200
Subject: [PATCH] Fix interact event not being called in adventure
Call PlayerInteractEvent when left-clicking on a block in adventure mode
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index daaf71ba59fab7ed0b11f1fc6a182fe5f0537404..a4acceb3b944ce034e101f90b5df535fe0211ad0 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -1855,7 +1855,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
MutableComponent ichatmutablecomponent = Component.translatable("build.tooHigh", i - 1).withStyle(ChatFormatting.RED);
this.player.sendSystemMessage(ichatmutablecomponent, true);
- } else if (enuminteractionresult.shouldSwing()) {
+ } else if (enuminteractionresult.shouldSwing() && !this.player.gameMode.interactResult) { // Paper
this.player.swing(enumhand, true);
}
}
@@ -2614,7 +2614,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
Vec3 vec3d1 = vec3d.add((double) f7 * d3, (double) f6 * d3, (double) f8 * d3);
HitResult movingobjectposition = this.player.level.clip(new ClipContext(vec3d, vec3d1, ClipContext.Block.OUTLINE, ClipContext.Fluid.NONE, this.player));
- if (movingobjectposition == null || movingobjectposition.getType() != HitResult.Type.BLOCK) {
+ if (movingobjectposition == null || movingobjectposition.getType() != HitResult.Type.BLOCK || this.player.gameMode.getGameModeForPlayer() == GameType.ADVENTURE) { // Paper - call PlayerInteractEvent when left-clicking on a block in adventure mode
CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_AIR, this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND);
}